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hyper-tps / benchmarks / pt / pt-bench_2026-08-10T09-47-37_map-probe.txt

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==============================================================================
[PT-BENCH] 2026-08-10T09:47:50  label=map-probe
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_map_pt_bench.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 8s, aimed at the ground ahead
  settled        : true after 5.5s
  camera lifted  : 709/709 frames pushed up out of the SDF surface
  min clearance  : 10.1  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1908, 1026)  (requested (1914, 1053))
  viewport rect  : (1908.0, 1026.0)
  render target  : (1908.0, 1026.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 709 over 8.0s
  p50            :    10.86 ms   (92.1 fps)
  p95            :    13.32 ms   (75.1 fps)
  p99            :    16.55 ms   (60.4 fps)
  avg            :    10.97 ms   (91.2 fps)
  min / max      :     1.91 / 30.66 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            188    10.36    12.99    23.42     96.5
  seg1            182    10.86    13.06    18.09     92.1
  seg2            166    10.69    12.23    12.88     93.6
  seg3            173    11.47    14.28    17.20     87.2

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 4  (non-zero = streaming was still working)
  active chunks  : 4..212
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 54906  (near zero = the camera was looking at nothing)
  objects        : p50 159
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-47-37_map-probe_shot0.png
==============================================================================