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[PT-BENCH] 2026-08-10T09:38:49 label=review-spp1b1
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-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
config : PT spp=1 bounces=1 vis=0 dlss=off
camera path : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
settled : true after 4.5s
camera lifted : 6075/6963 frames pushed up out of the SDF surface
min clearance : 11.4
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1914, 1053) (requested (1914, 1053))
viewport rect : (1908.0, 1026.0)
render target : (1908.0, 1026.0)
scaling : scaling_3d_mode=0 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 6963 over 30.0s
p50 : 3.91 ms (256.0 fps)
p95 : 5.14 ms (194.5 fps)
p99 : 9.57 ms (104.4 fps)
avg : 4.06 ms (246.3 fps)
min / max : 1.06 / 32.92 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 1787 3.77 4.53 10.34 265.3
seg1 1782 4.00 5.18 11.04 250.0
seg2 1651 4.07 5.35 8.90 245.8
seg3 1743 3.85 5.01 9.23 259.5
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 750..1087
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 790234 (near zero = the camera was looking at nothing)
objects : p50 311
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-38-14_review-spp1b1_shot0.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-38-14_review-spp1b1_shot1.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-38-14_review-spp1b1_shot2.png
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