==============================================================================
[PT-BENCH] 2026-08-01T08:36:39 label=var3
==============================================================================
-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
config : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
camera path : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
settled : true after 5.1s
camera lifted : 1045/1196 frames pushed up out of the SDF surface
min clearance : 11.7
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1914, 1024) (requested (1914, 1024))
viewport rect : (1908.0, 997.0)
render target : (1908.0, 997.0)
scaling : scaling_3d_mode=0 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 1196 over 30.0s
p50 : 23.31 ms (42.9 fps)
p95 : 29.91 ms (33.4 fps)
p99 : 36.09 ms (27.7 fps)
avg : 23.44 ms (42.7 fps)
min / max : 1.81 / 55.83 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 295 23.18 26.90 43.52 43.1
seg1 301 24.27 31.90 37.95 41.2
seg2 297 22.88 29.64 36.09 43.7
seg3 303 22.95 29.09 34.54 43.6
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 750..1059
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 802898 (near zero = the camera was looking at nothing)
objects : p50 311
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot0.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot1.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot2.png
==============================================================================