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[PT-BENCH] 2026-08-01T08:34:18 label=probe
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-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
config : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
camera path : orbit r=140 h=70, one revolution over 5s, aimed at the ground ahead
settled : true after 3.4s
camera lifted : 137/167 frames pushed up out of the SDF surface
min clearance : 12.0
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1914, 1024)
viewport rect : (1914.0, 1024.0)
render target : (1914.0, 1024.0)
scaling : scaling_3d_mode=0 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 167 over 5.0s
p50 : 19.45 ms (51.4 fps)
p95 : 25.13 ms (39.8 fps)
p99 : 29.11 ms (34.4 fps)
avg : 18.48 ms (54.1 fps)
min / max : 2.16 / 47.71 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 58 13.97 19.45 21.65 71.6
seg1 46 20.83 29.05 47.71 48.0
seg2 31 19.56 25.05 26.39 51.1
seg3 32 20.18 24.79 25.13 49.5
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 750..1402
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 673180 (near zero = the camera was looking at nothing)
objects : p50 290
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-34-09_probe_shot0.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-34-09_probe_shot1.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-34-09_probe_shot2.png
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