OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps / benchmarks / pt / pt-bench_2026-08-01T08-34-09_probe.txt

55 lines · txt ref:
==============================================================================
[PT-BENCH] 2026-08-01T08:34:18  label=probe
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 5s, aimed at the ground ahead
  settled        : true after 3.4s
  camera lifted  : 137/167 frames pushed up out of the SDF surface
  min clearance  : 12.0  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1914, 1024)
  viewport rect  : (1914.0, 1024.0)
  render target  : (1914.0, 1024.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 167 over 5.0s
  p50            :    19.45 ms   (51.4 fps)
  p95            :    25.13 ms   (39.8 fps)
  p99            :    29.11 ms   (34.4 fps)
  avg            :    18.48 ms   (54.1 fps)
  min / max      :     2.16 / 47.71 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0             58    13.97    19.45    21.65     71.6
  seg1             46    20.83    29.05    47.71     48.0
  seg2             31    19.56    25.05    26.39     51.1
  seg3             32    20.18    24.79    25.13     49.5

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..1402
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 673180  (near zero = the camera was looking at nothing)
  objects        : p50 290
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-34-09_probe_shot0.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-34-09_probe_shot1.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-34-09_probe_shot2.png
==============================================================================