OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps / benchmarks / pt / pt-bench_2026-07-31T17-39-21_lod-p11-raster.txt

53 lines · txt ref:
==============================================================================
[PT-BENCH] 2026-07-31T17:39:29  label=lod-p11-raster
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_level_pt_bench.tscn
  config         : RASTER (path tracing off), lod-heatmap, dlss=off
  camera path    : STATIC at waypoint 0, aimed at the ground ahead
  settled        : true after 2.4s
  camera lifted  : 0/260 frames pushed up out of the SDF surface
  min clearance  : inf  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1914, 1053)  (requested (1920, 1080))
  viewport rect  : (1914.0, 1053.0)
  render target  : (1914.0, 1053.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 260 over 4.0s
  p50            :    14.70 ms   (68.0 fps)
  p95            :    16.08 ms   (62.2 fps)
  p99            :    16.79 ms   (59.6 fps)
  avg            :    14.69 ms   (68.1 fps)
  min / max      :     3.25 / 27.87 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0             69    14.44    15.85    27.87     69.2
  seg1             68    14.76    15.85    16.53     67.7
  seg2             55    14.75    16.17    16.61     67.8
  seg3             68    14.90    16.72    17.12     67.1

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 0..0
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 1432285  (near zero = the camera was looking at nothing)
  objects        : p50 461
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T17-39-21_lod-p11-raster_shot0.png
==============================================================================