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hyper-tps / benchmarks / pt / pt-bench_2026-07-31T16-12-42_lod-map-after.txt

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==============================================================================
[PT-BENCH] 2026-07-31T16:12:58  label=lod-map-after
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_level_pt_bench.tscn
  config         : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
  camera path    : STATIC at waypoint 0, aimed at the ground ahead
  settled        : true after 10.9s
  camera lifted  : 0/40 frames pushed up out of the SDF surface
  min clearance  : inf  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1920, 1080)  (requested (1920, 1080))
  viewport rect  : (1914.0, 1053.0)
  render target  : (1914.0, 1053.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 40 over 4.0s
  p50            :    87.17 ms   (11.5 fps)
  p95            :    95.39 ms   (10.5 fps)
  p99            :   172.93 ms   (5.8 fps)
  avg            :    85.11 ms   (11.8 fps)
  min / max      :     4.33 / 172.93 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0             11    86.88    89.35    89.35     11.5
  seg1             12    87.08   172.93   172.93     11.5
  seg2              5    81.94    87.28    87.28     12.2
  seg3             12    88.38    96.71    96.71     11.3

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 0..0
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 30125  (near zero = the camera was looking at nothing)
  objects        : p50 196
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T16-12-42_lod-map-after_shot0.png
==============================================================================