==============================================================================
[PT-BENCH] 2026-07-31T15:44:54 label=lvl-hq-before
==============================================================================
-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_level_pt_bench.tscn
config : PT spp=16 bounces=1 vis=0 dlss=off
camera path : STATIC at waypoint 0, aimed at the ground ahead
settled : true after 40.1s
camera lifted : 0/25 frames pushed up out of the SDF surface
min clearance : inf
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1920, 1080) (requested (1920, 1080))
viewport rect : (1914.0, 1053.0)
render target : (1914.0, 1053.0)
scaling : scaling_3d_mode=0 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 25 over 10.1s
p50 : 356.62 ms (2.8 fps)
p95 : 360.80 ms (2.8 fps)
p99 : 361.16 ms (2.8 fps)
avg : 341.01 ms (2.9 fps)
min / max : 3.56 / 361.16 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 8 356.56 361.16 361.16 2.8
seg1 7 356.61 357.31 357.31 2.8
seg2 2 339.96 343.95 343.95 2.9
seg3 8 358.27 360.34 360.34 2.8
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 0..0
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 30127 (near zero = the camera was looking at nothing)
objects : p50 197
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T15-44-02_lvl-hq-before_shot0.png
==============================================================================