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hyper-tps / benchmarks / pt / pt-bench_2026-07-31T15-43-42_lvl-raster-lit.txt

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==============================================================================
[PT-BENCH] 2026-07-31T15:43:50  label=lvl-raster-lit
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_level_pt_bench.tscn
  config         : RASTER (path tracing off), dlss=off
  camera path    : STATIC at waypoint 0, aimed at the ground ahead
  settled        : true after 2.4s
  camera lifted  : 0/256 frames pushed up out of the SDF surface
  min clearance  : inf  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1914, 1053)  (requested (1920, 1080))
  viewport rect  : (1914.0, 1053.0)
  render target  : (1914.0, 1053.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 256 over 4.0s
  p50            :    13.94 ms   (71.7 fps)
  p95            :    15.71 ms   (63.7 fps)
  p99            :    16.62 ms   (60.2 fps)
  avg            :    14.01 ms   (71.4 fps)
  min / max      :     3.73 / 35.30 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0             73    13.68    15.34    26.09     73.1
  seg1             71    14.11    15.73    16.62     70.9
  seg2             43    13.57    14.99    15.12     73.7
  seg3             69    14.40    15.89    35.30     69.4

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 0..0
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 1432285  (near zero = the camera was looking at nothing)
  objects        : p50 461
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T15-43-42_lvl-raster-lit_shot0.png
==============================================================================