OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps / benchmarks / pt / pt-bench_2026-07-31T15-35-52_lvl-pt-before.txt

53 lines · txt ref:
==============================================================================
[PT-BENCH] 2026-07-31T15:36:00  label=lvl-pt-before
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_level_pt_bench.tscn
  config         : PT spp=2 (scene) bounces=3 (scene) vis=8 dlss=off
  camera path    : STATIC at waypoint 0, aimed at the ground ahead
  settled        : true after 2.1s
  camera lifted  : 0/1527 frames pushed up out of the SDF surface
  min clearance  : inf  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1914, 1053)  (requested (1920, 1080))
  viewport rect  : (1914.0, 1053.0)
  render target  : (1914.0, 1053.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 1527 over 4.0s
  p50            :     2.45 ms   (408.2 fps)
  p95            :     3.37 ms   (296.7 fps)
  p99            :     3.88 ms   (258.0 fps)
  avg            :     2.55 ms   (392.0 fps)
  min / max      :     1.44 / 13.12 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            420     2.30     2.94     3.33    434.8
  seg1            399     2.46     3.10     3.68    405.7
  seg2            366     2.42     3.05     3.72    413.9
  seg3            342     2.96     3.74     4.45    337.4

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 0..0
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 30127  (near zero = the camera was looking at nothing)
  objects        : p50 197
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T15-35-52_lvl-pt-before_shot0.png
==============================================================================