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hyper-tps / benchmarks / pt / pt-bench_2026-07-31T15-24-30_lod-pt-before.txt

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==============================================================================
[PT-BENCH] 2026-07-31T15:24:42  label=lod-pt-before
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=2 (scene) bounces=3 (scene) vis=8 dlss=off
  camera path    : STATIC at waypoint 0, aimed at the ground ahead
  settled        : true after 4.2s
  camera lifted  : 1748/1748 frames pushed up out of the SDF surface
  min clearance  : 12.2  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1920, 1080)  (requested (1920, 1080))
  viewport rect  : (1914.0, 1053.0)
  render target  : (1914.0, 1053.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 1748 over 6.0s
  p50            :     2.81 ms   (356.0 fps)
  p95            :     3.83 ms   (261.4 fps)
  p99            :     4.21 ms   (237.5 fps)
  avg            :     3.03 ms   (330.3 fps)
  min / max      :     1.09 / 7.73 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            579     2.56     2.89     3.44    390.9
  seg1            524     2.67     3.62     3.79    374.5
  seg2            229     3.41     3.92     4.41    293.3
  seg3            416     3.59     3.94     4.35    278.5

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..750
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 592842  (near zero = the camera was looking at nothing)
  objects        : p50 269
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T15-24-30_lod-pt-before_shot0.png
==============================================================================