==============================================================================
[PT-BENCH] 2026-07-31T14:59:27 label=ridfix
==============================================================================
-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
config : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
camera path : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
settled : true after 4.0s
camera lifted : 1006/1151 frames pushed up out of the SDF surface
min clearance : 11.6
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1920, 1080) (requested (1920, 1080))
viewport rect : (1914.0, 1053.0)
render target : (1914.0, 1053.0)
scaling : scaling_3d_mode=0 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 1151 over 30.0s
p50 : 24.21 ms (41.3 fps)
p95 : 30.83 ms (32.4 fps)
p99 : 43.17 ms (23.2 fps)
avg : 24.27 ms (41.2 fps)
min / max : 2.31 / 57.63 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 287 23.96 27.39 50.24 41.7
seg1 291 25.06 32.47 49.52 39.9
seg2 283 23.91 30.66 43.17 41.8
seg3 290 23.74 28.57 40.02 42.1
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 750..1059
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 805156 (near zero = the camera was looking at nothing)
objects : p50 311
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-58-53_ridfix_shot0.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-58-53_ridfix_shot1.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-58-53_ridfix_shot2.png
==============================================================================