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[PT-BENCH] 2026-07-31T14:51:28 label=ridfix
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-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
config : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
camera path : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
settled : true after 3.9s
camera lifted : 995/1138 frames pushed up out of the SDF surface
min clearance : 11.6
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1920, 1080) (requested (1920, 1080))
viewport rect : (1914.0, 1053.0)
render target : (1914.0, 1053.0)
scaling : scaling_3d_mode=0 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 1138 over 30.0s
p50 : 24.39 ms (41.0 fps)
p95 : 31.09 ms (32.2 fps)
p99 : 39.87 ms (25.1 fps)
avg : 24.56 ms (40.7 fps)
min / max : 1.88 / 66.23 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 287 23.95 27.38 39.87 41.8
seg1 288 25.09 33.62 49.84 39.9
seg2 279 24.25 31.38 37.42 41.2
seg3 284 24.41 30.18 41.37 41.0
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 750..1059
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 805206 (near zero = the camera was looking at nothing)
objects : p50 311
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-50-54_ridfix_shot0.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-50-54_ridfix_shot1.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-50-54_ridfix_shot2.png
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