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hyper-tps / benchmarks / pt / pt-bench_2026-07-31T14-50-54_ridfix.txt

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==============================================================================
[PT-BENCH] 2026-07-31T14:51:28  label=ridfix
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-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
  settled        : true after 3.9s
  camera lifted  : 995/1138 frames pushed up out of the SDF surface
  min clearance  : 11.6  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1920, 1080)  (requested (1920, 1080))
  viewport rect  : (1914.0, 1053.0)
  render target  : (1914.0, 1053.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 1138 over 30.0s
  p50            :    24.39 ms   (41.0 fps)
  p95            :    31.09 ms   (32.2 fps)
  p99            :    39.87 ms   (25.1 fps)
  avg            :    24.56 ms   (40.7 fps)
  min / max      :     1.88 / 66.23 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            287    23.95    27.38    39.87     41.8
  seg1            288    25.09    33.62    49.84     39.9
  seg2            279    24.25    31.38    37.42     41.2
  seg3            284    24.41    30.18    41.37     41.0

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..1059
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 805206  (near zero = the camera was looking at nothing)
  objects        : p50 311
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-50-54_ridfix_shot0.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-50-54_ridfix_shot1.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-50-54_ridfix_shot2.png
==============================================================================