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[PT-BENCH] 2026-07-31T14:16:10 label=rr-dlaa
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-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
config : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=rr_dlaa
camera path : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
settled : true after 10.1s
camera lifted : 321/370 frames pushed up out of the SDF surface
min clearance : 11.5
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1920, 1080) (requested (1920, 1080))
viewport rect : (1914.0, 1053.0)
render target : (1914.0, 1053.0)
scaling : scaling_3d_mode=5 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 370 over 30.1s
p50 : 73.63 ms (13.6 fps)
p95 : 83.77 ms (11.9 fps)
p99 : 99.03 ms (10.1 fps)
avg : 73.56 ms (13.6 fps)
min / max : 2.08 / 149.77 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 92 70.83 83.04 149.77 14.1
seg1 100 75.05 84.24 98.31 13.3
seg2 88 73.44 81.25 99.03 13.6
seg3 90 74.34 84.32 92.75 13.5
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 750..1068
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 828350 (near zero = the camera was looking at nothing)
objects : p50 313
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-15-29_rr-dlaa_shot0.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-15-29_rr-dlaa_shot1.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-15-29_rr-dlaa_shot2.png
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