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[PT-BENCH] 2026-07-31T14:14:41 label=rr-quality
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-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
config : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=rr_quality
camera path : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
settled : true after 5.6s
camera lifted : 706/811 frames pushed up out of the SDF surface
min clearance : 11.9
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1920, 1080) (requested (1920, 1080))
viewport rect : (1914.0, 1053.0)
render target : (1914.0, 1053.0)
scaling : scaling_3d_mode=5 scale=0.67
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 811 over 30.0s
p50 : 33.89 ms (29.5 fps)
p95 : 39.73 ms (25.2 fps)
p99 : 61.63 ms (16.2 fps)
avg : 33.99 ms (29.4 fps)
min / max : 1.92 / 71.80 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 205 32.61 38.01 59.51 30.7
seg1 215 34.43 40.18 64.97 29.0
seg2 194 33.99 39.41 61.63 29.4
seg3 197 34.44 39.77 64.69 29.0
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 750..1060
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 805154 (near zero = the camera was looking at nothing)
objects : p50 311
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-14-05_rr-quality_shot0.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-14-05_rr-quality_shot1.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-14-05_rr-quality_shot2.png
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