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[PT-BENCH] 2026-07-31T14:13:04 label=rr-perf
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-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
config : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=rr_perf
camera path : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
settled : true after 5.1s
camera lifted : 1284/1474 frames pushed up out of the SDF surface
min clearance : 11.4
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1920, 1080) (requested (1920, 1080))
viewport rect : (1914.0, 1053.0)
render target : (1914.0, 1053.0)
scaling : scaling_3d_mode=5 scale=0.50
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 1474 over 30.0s
p50 : 18.69 ms (53.5 fps)
p95 : 21.94 ms (45.6 fps)
p99 : 26.96 ms (37.1 fps)
avg : 18.78 ms (53.2 fps)
min / max : 2.12 / 48.48 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 376 17.92 19.96 24.69 55.8
seg1 389 18.96 22.98 32.74 52.8
seg2 351 19.06 22.08 26.96 52.5
seg3 358 18.98 21.91 24.54 52.7
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 743..1059
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 801624 (near zero = the camera was looking at nothing)
objects : p50 310
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-12-29_rr-perf_shot0.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-12-29_rr-perf_shot1.png
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-12-29_rr-perf_shot2.png
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