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hyper-tps / benchmarks / pt / pt-bench_2026-07-31T14-01-59_baseline.txt

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==============================================================================
[PT-BENCH] 2026-07-31T14:02:34  label=baseline
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
  settled        : true after 5.0s
  camera lifted  : 1034/1187 frames pushed up out of the SDF surface
  min clearance  : 11.4  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  !! RESOLUTION MISMATCH — asked for (1920, 1080), rendered at (1914.0, 1053.0). The window
  !! manager refused the resize; do NOT compare this against a run at
  !! a different size — frame time scales with pixel count.
  window size    : (1920, 1080)  (requested (1920, 1080))
  viewport rect  : (1914.0, 1053.0)
  render target  : (1914.0, 1053.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 1187 over 30.0s
  p50            :    23.50 ms   (42.6 fps)
  p95            :    29.62 ms   (33.8 fps)
  p99            :    33.47 ms   (29.9 fps)
  avg            :    23.58 ms   (42.4 fps)
  min / max      :     1.82 / 66.71 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            294    23.52    26.75    32.49     42.5
  seg1            294    24.72    32.34    35.75     40.5
  seg2            295    23.04    28.46    34.55     43.4
  seg3            304    22.80    28.68    30.94     43.9

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..1059
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 805156  (near zero = the camera was looking at nothing)
  objects        : p50 311
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-01-59_baseline_shot0.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-01-59_baseline_shot1.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T14-01-59_baseline_shot2.png
==============================================================================