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hyper-tps / benchmarks / pt / pt-bench_2026-07-31T12-44-50_baseline.txt

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==============================================================================
[PT-BENCH] 2026-07-31T12:45:24  label=baseline
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
  settled        : true after 2.9s
  camera lifted  : 11263/12968 frames pushed up out of the SDF surface
  min clearance  : 11.4  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1274, 693)
  viewport rect  : (1274.0, 693.0)
  render target  : (1274.0, 693.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 12968 over 30.0s
  p50            :     2.00 ms   (499.3 fps)
  p95            :     3.53 ms   (283.0 fps)
  p99            :     7.60 ms   (131.6 fps)
  avg            :     2.24 ms   (446.0 fps)
  min / max      :     1.04 / 43.67 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0           3177     1.95     3.94     7.91    513.3
  seg1           3351     2.04     2.89     7.16    489.5
  seg2           3209     2.07     2.79     6.17    482.2
  seg3           3231     1.97     3.14     7.75    506.8

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..1080
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 790536  (near zero = the camera was looking at nothing)
  objects        : p50 311
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T12-44-50_baseline_shot0.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T12-44-50_baseline_shot1.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T12-44-50_baseline_shot2.png
==============================================================================