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hyper-tps / benchmarks / pt / pt-bench_2026-07-31T11-07-38_baseline.txt

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==============================================================================
[PT-BENCH] 2026-07-31T11:08:12  label=baseline
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 30s
  settled        : true after 4.3s
  camera lifted  : 16786/19092 frames pushed up out of the SDF surface
  min clearance  : 11.4  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1274, 693)
  viewport rect  : (1274.0, 693.0)
  render target  : (1274.0, 693.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 19092 over 30.0s
  p50            :     1.40 ms   (712.3 fps)
  p95            :     1.88 ms   (532.8 fps)
  p99            :     4.93 ms   (202.6 fps)
  avg            :     1.52 ms   (655.8 fps)
  min / max      :     0.86 / 30.66 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0           5203     1.28     1.65     4.13    778.8
  seg1           4823     1.42     1.87     5.10    704.7
  seg2           4432     1.52     1.98     4.67    656.6
  seg3           4634     1.41     2.01     5.64    709.7

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..1110
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 790234  (near zero = the camera was looking at nothing)
  objects        : p50 310
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T11-07-38_baseline_shot0.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T11-07-38_baseline_shot1.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T11-07-38_baseline_shot2.png
==============================================================================