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hyper-tps / benchmarks / pt / pt-bench_2026-07-31T10-22-24_smoke.txt

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==============================================================================
[PT-BENCH] 2026-07-31T10:22:24  label=smoke
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 6s
  settled        : true after 2.2s
  clearance lifts: 3406  (waypoints pushed up out of the SDF surface)

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  viewport       : (2.0, 2.0)  scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back DLSS even in a build compiled WITHOUT it
        (renderer_viewport.cpp only ERR_PRINTs). Confirm against the log:
        'DLSS is not available because...' means this run had no DLSS.

-- frame time ---------------------------------------------------------
  frames         : 851 over 6.0s
  p50            :     6.88 ms   (145.3 fps)
  p95            :    12.55 ms   (79.7 fps)
  p99            :    19.65 ms   (50.9 fps)
  avg            :     7.05 ms   (141.8 fps)
  min / max      :     0.51 / 29.66 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            210     6.89    13.00    19.13    145.0
  seg1            216     6.87    11.17    18.84    145.6
  seg2            214     6.86    13.18    17.33    145.7
  seg3            211     6.90    11.82    21.44    144.9

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..1027
  lod frozen     : false
==============================================================================