OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps / benchmarks / pt / pt-bench-20260810-110755.log

109 lines · log ref:
Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2070

ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
       [1] _ready (res://addons/keet_social/keet_uds_client.gd:40)
       [2] _ready (res://autoloads/keet_service.gd:30)
[QuakeImport] stamped=1183 (sky_solid=19) skipped=91 degenerate=0 liquids=7 teleports=7 materials=66 lights=267 carve=false content={ "solid": 1164, "sky": 19, "water": 3, "lava": 4, "teleport": 7, "clip": 14, "trigger": 25 } extent(u)=(2944.0, 1235.0, 3056.0)
[MapDCLevel] WAD atlas: 66 layers
[MapDCLevel] projection table: 7044 entries
[MapDCLevel] sky texture SKY1 at native 256x128
[MapDCLevel] emissive sky materials: [8.0] (emission 2.0)
[MapDCLevel] PBR atlases: gloss 43/66, glow 11/66, normal 43/66 layers
[MapDCLevel] sky area lights: 19 (energy 4.0, 19 textured)
[Rtlights] 201 lights (136 shadow-eligible, budget 16; skipped 0 baked-only, 0 dark) from start.rtlights
[MapDCLevel] rtlights: 201 loaded — .MAP light entities replaced
[MapDCLevel] liquids 7/7 | teleporters 8 wired (4 dests) + 7 pads | doors 5
[MapDCLevel] import: 1183 brushes stamped in 1277 ms (rebuild 45.5 ms)
[MapDCLevel]   triangles    13175  target   13175  OK
[MapDCLevel]   faces         6712  target    6712  OK
[MapDCLevel]   colliders     1164  target    1164  OK
[MapDCLevel]   sky_brushes      19  target      19  OK
[MapDCLevel]   area       34288.0  target 34288.0 m^2
[MapDCLevel]   normal dev  0.0007  target <=0.0340 deg (sharp edges)
[MapDCLevel]   brushes=1183 faces_removed=2645 faces_fragmented=866 vertices=26599
[MapDCLevel]   winding       0.0%  godot    0.0%  OK
[MapDCLevel] placeholder floor removed — level geometry is authoritative
=== RTX Status ===
  Pathtracing Enabled: true
  Vis Mode: 0 (Full Path Tracing)
  Samples/Pixel: 1
  Max Bounces: 1
  DLSS: OFF
  FPS: 1.0
  VK RT Pipeline: true
  VK Ray Query: true
==================
[RTX Test] Environment found. Pathtracing: true
[RTX Test] Controls: 0-9=vis, B=bounces, S=samples, R=toggle RT, N=cycle DLSS, P=status, F12=screenshot
[RTX Test] DLSS: OFF
[RTX Test] DLSS: OFF
[PT-BENCH] RASTER (path tracing off), dlss=off
[PT-BENCH] settling (max 60s): waiting for terrain quiescence + stable frame time
[PT-BENCH] PBR DISABLED on 15 material(s) — A/B reference capture
[PT-BENCH] settled=true after 2.4s (chunks active=0 pending=0 collision_q=0) — measuring 8s
ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
[PT-BENCH] shot 0 at t=0.50 (cam (0.0, 8.0, 0.0)): /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T11-07-57_nopbr-in_shot0.png
==============================================================================
[PT-BENCH] 2026-08-10T11:08:09  label=nopbr-in
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_level_pt_bench.tscn
  config         : RASTER (path tracing off), dlss=off
  camera path    : STATIC at waypoint 0, aimed at the ground ahead
  settled        : true after 2.4s
  camera lifted  : 0/555 frames pushed up out of the SDF surface
  min clearance  : inf  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1908, 1026)  (requested (1914, 1053))
  viewport rect  : (1908.0, 1026.0)
  render target  : (1908.0, 1026.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 555 over 8.0s
  p50            :    13.62 ms   (73.4 fps)
  p95            :    15.38 ms   (65.0 fps)
  p99            :    16.20 ms   (61.7 fps)
  avg            :    13.65 ms   (73.2 fps)
  min / max      :     5.72 / 43.95 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            151    13.12    14.64    15.75     76.2
  seg1            147    13.55    15.34    16.38     73.8
  seg2            114    13.87    15.42    15.86     72.1
  seg3            143    14.04    15.57    16.24     71.2

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 0..0
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 1353177  (near zero = the camera was looking at nothing)
  objects        : p50 451
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T11-07-57_nopbr-in_shot0.png
==============================================================================
[PT-BENCH] report: /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T11-07-57_nopbr-in.txt
[PT-BENCH] csv:    /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T11-07-57_nopbr-in.csv
WARNING: 2 RIDs of type "Shader" were leaked.
   at: _free_rids (servers/rendering/rendering_device.cpp:8923)