Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2070
[DCTerrain] ENTER_TREE editor_hint=0 use_gpu=1 force_shared=0 prev_workers_size=0 prev_using_editor_worker=0 s_editor_refcount=0
ERROR: Connection to remote host failed!
at: connect_to_host (core/io/stream_peer_uds.cpp:88)
GDScript backtrace (most recent call first):
[0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
[1] _ready (res://addons/keet_social/keet_uds_client.gd:40)
[2] _ready (res://autoloads/keet_service.gd:30)
[MapDCTerrain] Standalone: fly camera
DCTerrain::rebuild() gen=1 has_workers=true generator=built-in gpu_shader=yes
DCTerrain::rebuild() gen=2 has_workers=true generator=built-in gpu_shader=yes
[MapDCTerrain] Ready — terrain + sky + clouds + creatures
[PT-BENCH] no camera at ../MapDCTerrain/Camera3D; bound the current camera instead: /root/DCTerrainMapPTBench/MapDCTerrain/@Camera3D@13
[PT-BENCH] PT spp=1 bounces=1 vis=0 dlss=off
[PT-BENCH] settling (max 60s): waiting for terrain quiescence + stable frame time
DCCompute: GPU compute initialized on dedicated thread
DCGpuThread: Initializing GPU mesh pipeline...
DCGpuMeshPipeline: Compiled edge_classify.glsl
DCGpuMeshPipeline: Compiled scan_blocks.glsl
DCGpuMeshPipeline: Compiled scan_single.glsl
DCGpuMeshPipeline: Compiled scan_propagate.glsl
DCGpuMeshPipeline: Compiled stream_compact_index.glsl
DCGpuMeshPipeline: Compiled prepare_dispatch.glsl
DCGpuMeshPipeline: Compiled voxel_classify.glsl
DCGpuMeshPipeline: Compiled bake_planeset.glsl
DCGpuMeshPipeline: Compiled qef_solve.glsl
DCGpuMeshPipeline: Compiled quad_emit.glsl
DCGpuMeshPipeline: Compiled edge_intersect
DCGpuThread: GPU mesh pipeline ready
DCGpuThread: GPU compute ready, entering dispatch loop
DCGpuMeshPipeline: Allocated buffers for grid 32^3 (~9.5 MB)
ERROR: Raytracing: no usable TLAS uniform set for this frame - skipping the trace.
at: _render_scene (servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp:2545)
[MapDCTerrain] Terrain ready (active: 15)
[PT-BENCH] settled=true after 3.7s (chunks active=135 pending=0 collision_q=0) — measuring 30s
ERROR: Connection to remote host failed!
at: connect_to_host (core/io/stream_peer_uds.cpp:88)
GDScript backtrace (most recent call first):
[0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
ERROR: Connection to remote host failed!
at: connect_to_host (core/io/stream_peer_uds.cpp:88)
GDScript backtrace (most recent call first):
[0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
[PT-BENCH] shot 0 at t=0.50 (cam (-139.9997, 84.43959, 0.266445)): /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-53-33_map-v1_shot0.png
ERROR: Connection to remote host failed!
at: connect_to_host (core/io/stream_peer_uds.cpp:88)
GDScript backtrace (most recent call first):
[0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
==============================================================================
[PT-BENCH] 2026-08-10T09:54:07 label=map-v1
==============================================================================
-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_terrain_map_pt_bench.tscn
config : PT spp=1 bounces=1 vis=0 dlss=off
camera path : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
settled : true after 3.7s
camera lifted : 2606/2606 frames pushed up out of the SDF surface
min clearance : 10.2
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1908, 1026) (requested (1914, 1053))
viewport rect : (1908.0, 1026.0)
render target : (1908.0, 1026.0)
scaling : scaling_3d_mode=0 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 2606 over 30.0s
p50 : 11.41 ms (87.6 fps)
p95 : 13.47 ms (74.2 fps)
p99 : 15.35 ms (65.1 fps)
avg : 11.41 ms (87.6 fps)
min / max : 2.54 / 36.93 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 670 11.17 12.91 16.65 89.6
seg1 655 11.50 13.60 17.52 87.0
seg2 633 11.44 13.45 14.15 87.4
seg3 648 11.62 13.74 15.66 86.1
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 4 (non-zero = streaming was still working)
active chunks : 53..604
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 82942 (near zero = the camera was looking at nothing)
objects : p50 168
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-53-33_map-v1_shot0.png
==============================================================================
[PT-BENCH] report: /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-53-33_map-v1.txt
[PT-BENCH] csv: /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-53-33_map-v1.csv
DCGpuThread: Shutdown complete
WARNING: 1 RID of type "Pipeline" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 3 RIDs of type "Compute" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 1 RID of type "UniformSet" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 1 RID of type "StorageBuffer" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 2 RIDs of type "UniformBuffer" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 4 RIDs of type "Shader" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 1 RID of type "VertexArray" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 1 RID of type "VertexBuffer" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 3 RIDs of type "Sampler" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 9 RIDs of type "Texture" were leaked.
at: finalize (servers/rendering/rendering_device.cpp:9139)