Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2070
[DCTerrain] ENTER_TREE editor_hint=0 use_gpu=1 force_shared=0 prev_workers_size=0 prev_using_editor_worker=0 s_editor_refcount=0
ERROR: Connection to remote host failed!
at: connect_to_host (core/io/stream_peer_uds.cpp:88)
GDScript backtrace (most recent call first):
[0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
[1] _ready (res://addons/keet_social/keet_uds_client.gd:40)
[2] _ready (res://autoloads/keet_service.gd:30)
[MapDCTerrain] Standalone: fly camera
DCTerrain::rebuild() gen=1 has_workers=true generator=built-in gpu_shader=yes
DCTerrain::rebuild() gen=2 has_workers=true generator=built-in gpu_shader=yes
[MapDCTerrain] Ready — terrain + sky + clouds + creatures
ERROR: [PT-BENCH] scene is missing a Camera3D at ../MapDCTerrain/Camera3D — aborting
at: push_error (core/variant/variant_utility.cpp:1023)
GDScript backtrace (most recent call first):
[0] _ready (res://scenes/test/pt_bench.gd:169)
DCCompute: GPU compute initialized on dedicated thread
DCGpuThread: Initializing GPU mesh pipeline...
DCGpuMeshPipeline: Compiled edge_classify.glsl
DCGpuMeshPipeline: Compiled scan_blocks.glsl
DCGpuMeshPipeline: Compiled scan_single.glsl
DCGpuMeshPipeline: Compiled scan_propagate.glsl
DCGpuMeshPipeline: Compiled stream_compact_index.glsl
DCGpuMeshPipeline: Compiled prepare_dispatch.glsl
DCGpuMeshPipeline: Compiled voxel_classify.glsl
DCGpuMeshPipeline: Compiled bake_planeset.glsl
DCGpuMeshPipeline: Compiled qef_solve.glsl
DCGpuMeshPipeline: Compiled quad_emit.glsl
DCGpuMeshPipeline: Compiled edge_intersect
DCGpuThread: GPU mesh pipeline ready
DCGpuThread: GPU compute ready, entering dispatch loop
DCGpuMeshPipeline: Allocated buffers for grid 32^3 (~9.5 MB)
DCGpuThread: Shutdown complete
WARNING: 1 RID of type "Pipeline" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 3 RIDs of type "Compute" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 1 RID of type "UniformSet" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 1 RID of type "StorageBuffer" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 2 RIDs of type "UniformBuffer" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 4 RIDs of type "Shader" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 1 RID of type "VertexArray" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 1 RID of type "VertexBuffer" was leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 3 RIDs of type "Sampler" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 9 RIDs of type "Texture" were leaked.
at: finalize (servers/rendering/rendering_device.cpp:9139)