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hyper-tps / benchmarks / pt / pt-bench-20260810-094433.log

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Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2070

[DCTerrain] ENTER_TREE editor_hint=0 use_gpu=1 force_shared=0 prev_workers_size=0 prev_using_editor_worker=0 s_editor_refcount=0
ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
       [1] _ready (res://addons/keet_social/keet_uds_client.gd:40)
       [2] _ready (res://autoloads/keet_service.gd:30)
[MapDCTerrain] Standalone: fly camera
DCTerrain::rebuild() gen=1 has_workers=true generator=built-in gpu_shader=yes
DCTerrain::rebuild() gen=2 has_workers=true generator=built-in gpu_shader=yes
ERROR: NO GRAB
   at: _mouse_update_mode (platform/linuxbsd/x11/display_server_x11.cpp:588)
   GDScript backtrace (most recent call first):
       [0] _ready (res://scenes/maps/map_dc_terrain.gd:94)
[MapDCTerrain] Ready — terrain + sky + clouds + creatures
ERROR: [PT-BENCH] scene is missing a Camera3D at ../MapDCTerrain/Camera3D — aborting
   at: push_error (core/variant/variant_utility.cpp:1023)
   GDScript backtrace (most recent call first):
       [0] _ready (res://scenes/test/pt_bench.gd:169)
ERROR: [PT-BENCH] ABORT — render target is (2.0, 2.0) (window (0, 0)), below the 256 px floor.
   at: push_error (core/variant/variant_utility.cpp:1023)
   GDScript backtrace (most recent call first):
       [0] _check_render_size (res://scenes/test/pt_bench.gd:393)
       [1] _process_settle (res://scenes/test/pt_bench.gd:339)
       [2] _process (res://scenes/test/pt_bench.gd:331)
ERROR: [PT-BENCH] The window has no usable geometry, so this run would measure an
   at: push_error (core/variant/variant_utility.cpp:1023)
   GDScript backtrace (most recent call first):
       [0] _check_render_size (res://scenes/test/pt_bench.gd:395)
       [1] _process_settle (res://scenes/test/pt_bench.gd:339)
       [2] _process (res://scenes/test/pt_bench.gd:331)
ERROR: [PT-BENCH] empty framebuffer. Under a tiling WM the window is probably a
   at: push_error (core/variant/variant_utility.cpp:1023)
   GDScript backtrace (most recent call first):
       [0] _check_render_size (res://scenes/test/pt_bench.gd:396)
       [1] _process_settle (res://scenes/test/pt_bench.gd:339)
       [2] _process (res://scenes/test/pt_bench.gd:331)
ERROR: [PT-BENCH] background tab: make it visible (i3: float it and give it a size)
   at: push_error (core/variant/variant_utility.cpp:1023)
   GDScript backtrace (most recent call first):
       [0] _check_render_size (res://scenes/test/pt_bench.gd:397)
       [1] _process_settle (res://scenes/test/pt_bench.gd:339)
       [2] _process (res://scenes/test/pt_bench.gd:331)
ERROR: [PT-BENCH] and re-run. scripts/pt-bench.sh does this automatically.
   at: push_error (core/variant/variant_utility.cpp:1023)
   GDScript backtrace (most recent call first):
       [0] _check_render_size (res://scenes/test/pt_bench.gd:398)
       [1] _process_settle (res://scenes/test/pt_bench.gd:339)
       [2] _process (res://scenes/test/pt_bench.gd:331)
DCCompute: GPU compute initialized on dedicated thread
DCGpuThread: Initializing GPU mesh pipeline...
DCGpuMeshPipeline: Compiled edge_classify.glsl
DCGpuMeshPipeline: Compiled scan_blocks.glsl
DCGpuMeshPipeline: Compiled scan_single.glsl
DCGpuMeshPipeline: Compiled scan_propagate.glsl
DCGpuMeshPipeline: Compiled stream_compact_index.glsl
DCGpuMeshPipeline: Compiled prepare_dispatch.glsl
DCGpuMeshPipeline: Compiled voxel_classify.glsl
DCGpuMeshPipeline: Compiled bake_planeset.glsl
DCGpuMeshPipeline: Compiled qef_solve.glsl
DCGpuMeshPipeline: Compiled quad_emit.glsl
DCGpuMeshPipeline: Compiled edge_intersect
DCGpuThread: GPU mesh pipeline ready
DCGpuThread: GPU compute ready, entering dispatch loop
DCGpuThread: Shutdown complete
WARNING: 3 RIDs of type "Compute" were leaked.
   at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 4 RIDs of type "Shader" were leaked.
   at: _free_rids (servers/rendering/rendering_device.cpp:8923)
WARNING: 1 RID of type "VertexArray" was leaked.
   at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 1 RID of type "VertexBuffer" was leaked.
   at: _free_rids (servers/rendering/rendering_device.cpp:8921)
WARNING: 3 RIDs of type "Sampler" were leaked.
   at: _free_rids (servers/rendering/rendering_device.cpp:8923)