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hyper-tps / benchmarks / pt / pt-bench-20260801-083602.log

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Godot Engine v4.7.beta.custom_build.3bb2c0245 (2026-07-31 19:23:49 UTC) - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2070

[DCTerrain] ENTER_TREE editor_hint=0 use_gpu=0 force_shared=0 prev_workers_size=0 prev_using_editor_worker=0 s_editor_refcount=0
ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
       [1] _ready (res://addons/keet_social/keet_uds_client.gd:40)
       [2] _ready (res://autoloads/keet_service.gd:30)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
=== RTX Status ===
  Pathtracing Enabled: true
  Vis Mode: 0 (Full Path Tracing)
  Samples/Pixel: 1
  Max Bounces: 1
  DLSS: OFF
  FPS: 1.0
  VK RT Pipeline: true
  VK Ray Query: true
==================
[RTX Test] Environment found. Pathtracing: true
[RTX Test] Controls: 0-9=vis, B=bounces, S=samples, R=toggle RT, N=cycle DLSS, P=status, F12=screenshot
[RTX Test] DLSS: OFF
[RTX Test] DLSS: OFF
[PT-BENCH] PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
[PT-BENCH] settling (max 60s): waiting for terrain quiescence + stable frame time
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Parameter "p_ptr" is null.
   at: free_static (core/os/memory.cpp:174)
ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
[PT-BENCH] settled=true after 5.1s (chunks active=750 pending=0 collision_q=0) — measuring 30s
[PT-BENCH] shot 0 at t=0.17 (cam (70.20269, 79.9653, 121.1263)): /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot0.png
ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
[PT-BENCH] shot 1 at t=0.50 (cam (-140.0, 80.51831, 0.118986)): /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot1.png
ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
[PT-BENCH] shot 2 at t=0.83 (cam (69.78362, 80.09832, -121.3682)): /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot2.png
==============================================================================
[PT-BENCH] 2026-08-01T08:36:39  label=var3
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=2 (scene) bounces=3 (scene) vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
  settled        : true after 5.1s
  camera lifted  : 1045/1196 frames pushed up out of the SDF surface
  min clearance  : 11.7  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1914, 1024)  (requested (1914, 1024))
  viewport rect  : (1908.0, 997.0)
  render target  : (1908.0, 997.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 1196 over 30.0s
  p50            :    23.31 ms   (42.9 fps)
  p95            :    29.91 ms   (33.4 fps)
  p99            :    36.09 ms   (27.7 fps)
  avg            :    23.44 ms   (42.7 fps)
  min / max      :     1.81 / 55.83 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            295    23.18    26.90    43.52     43.1
  seg1            301    24.27    31.90    37.95     41.2
  seg2            297    22.88    29.64    36.09     43.7
  seg3            303    22.95    29.09    34.54     43.6

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..1059
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 802898  (near zero = the camera was looking at nothing)
  objects        : p50 311
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot0.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot1.png
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3_shot2.png
==============================================================================
[PT-BENCH] report: /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3.txt
[PT-BENCH] csv:    /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-01T08-36-04_var3.csv