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hyper-tps / benchmarks / pt / pt-bench-20260731-102637.log

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Godot Engine v4.7.beta.custom_build.4bd871b1f (2026-07-29 21:36:19 UTC) - https://godotengine.org
Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2070

[DCTerrain] ENTER_TREE editor_hint=0 use_gpu=0 force_shared=0 prev_workers_size=0 prev_using_editor_worker=0 s_editor_refcount=0
ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
       [1] _ready (res://addons/keet_social/keet_uds_client.gd:40)
       [2] _ready (res://autoloads/keet_service.gd:30)
ERROR: NO GRAB
   at: _mouse_update_mode (platform/linuxbsd/x11/display_server_x11.cpp:588)
   GDScript backtrace (most recent call first):
       [0] _ready (res://scenes/test/dc_terrain_pt_flycam.gd:14)
=== RTX Status ===
  Pathtracing Enabled: true
  Vis Mode: 0 (Full Path Tracing)
  Samples/Pixel: 1
  Max Bounces: 1
  DLSS: OFF
  FPS: 1.0
  VK RT Pipeline: true
  VK Ray Query: true
==================
[RTX Test] Environment found. Pathtracing: true
[RTX Test] Controls: 0-9=vis, B=bounces, S=samples, R=toggle RT, N=cycle DLSS, P=status, F12=screenshot
[RTX Test] DLSS: OFF
[RTX Test] DLSS: OFF
[PT-BENCH] PT spp=1 bounces=1 vis=0 dlss=off
[PT-BENCH] settling (max 20s): waiting for terrain quiescence + stable frame time
[PT-BENCH] settled=true after 2.2s (chunks active=750 pending=0 collision_q=0) — measuring 8s
ERROR: Connection to remote host failed!
   at: connect_to_host (core/io/stream_peer_uds.cpp:88)
   GDScript backtrace (most recent call first):
       [0] _try_connect (res://addons/keet_social/keet_uds_client.gd:122)
==============================================================================
[PT-BENCH] 2026-07-31T10:26:49  label=winprobe
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_streaming_pt_noplayer.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 8s
  settled        : true after 2.2s
  clearance lifts: 4474  (waypoints pushed up out of the SDF surface)

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (0, 0)
  viewport rect  : (2.0, 2.0)
  render target  : (2.0, 2.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back DLSS even in a build compiled WITHOUT it
        (renderer_viewport.cpp only ERR_PRINTs). Confirm against the log:
        'DLSS is not available because...' means this run had no DLSS.

-- frame time ---------------------------------------------------------
  frames         : 1123 over 8.0s
  p50            :     6.89 ms   (145.1 fps)
  p95            :    12.13 ms   (82.5 fps)
  p99            :    20.82 ms   (48.0 fps)
  avg            :     7.13 ms   (140.2 fps)
  min / max      :     0.49 / 38.96 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            273     6.91    13.62    24.61    144.8
  seg1            285     6.89    11.68    18.22    145.1
  seg2            279     6.88    12.98    21.21    145.3
  seg3            286     6.89    11.40    20.31    145.1

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 750..1046
  lod frozen     : false
==============================================================================
[PT-BENCH] report: /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T10-26-49_winprobe.txt
[PT-BENCH] csv:    /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-07-31T10-26-49_winprobe.csv