[gd_scene load_steps=2 format=3]
[sub_resource type="Environment" id="Environment_1"]
background_mode = 1
background_color = Color(0.05, 0.05, 0.1, 1)
ambient_light_source = 2
ambient_light_color = Color(0.15, 0.2, 0.25, 1)
ambient_light_energy = 0.5
tonemap_mode = 2
glow_enabled = true
fog_enabled = true
fog_light_color = Color(0.1, 0.15, 0.2, 1)
fog_density = 0.002
[node name="Environment" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.829081, 0.311428, -0.464368, -0.0172758, 0.815855, 0.577998, 0.558862, 0.487229, -0.67103, 0, 23.9287, 0)
light_color = Color(0.012, 0.8, 0.929, 1)
light_energy = 1.8
shadow_enabled = true