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hyper-tps / assets / maps / map_cyber1 / map_cyber1_environment.tscn

41 lines · tscn ref:
[gd_scene format=3 uid="uid://lqei2cor8woh"]

[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_qdqnc"]

[sub_resource type="Sky" id="Sky_drp8g"]
sky_material = SubResource("PhysicalSkyMaterial_qdqnc")

[sub_resource type="Environment" id="Environment_1iden"]
background_mode = 2
sky = SubResource("Sky_drp8g")
ambient_light_source = 3
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
glow_enabled = true
volumetric_fog_enabled = true
volumetric_fog_detail_spread = 2.4367573

[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_xljn8"]

[sub_resource type="Compositor" id="Compositor_nyk65"]

[node name="Environment" type="Node3D" unique_id=735530265]

[node name="SunLight" type="DirectionalLight3D" parent="." unique_id=968897337]
transform = Transform3D(-0.829081, 0.311428, -0.464368, -0.0172758, 0.815855, 0.577998, 0.558862, 0.487229, -0.67103, 0, 30, 0)
light_color = Color(0.2, 0.3, 0.85, 1)
light_energy = 0.6
shadow_enabled = true

[node name="FillLight" type="DirectionalLight3D" parent="." unique_id=1931385733]
transform = Transform3D(0.7, 0.2, 0.68, 0, 0.96, -0.28, -0.71, 0.196, 0.67, 0, 15, 0)
light_color = Color(0.9, 0.1, 0.3, 1)
light_energy = 0.2

[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1547842253]
environment = SubResource("Environment_1iden")
camera_attributes = SubResource("CameraAttributesPhysical_xljn8")
compositor = SubResource("Compositor_nyk65")