[gd_scene load_steps=2 format=3]
[sub_resource type="Environment" id="Environment_1"]
background_mode = 1
background_color = Color(0.02, 0.02, 0.06, 1)
ambient_light_source = 2
ambient_light_color = Color(0.1, 0.12, 0.25, 1)
ambient_light_energy = 0.4
tonemap_mode = 2
glow_enabled = true
glow_intensity = 1.2
fog_enabled = true
fog_light_color = Color(0.05, 0.08, 0.15, 1)
fog_density = 0.005
[node name="Environment" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1")
[node name="SunLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.829081, 0.311428, -0.464368, -0.0172758, 0.815855, 0.577998, 0.558862, 0.487229, -0.67103, 0, 30, 0)
light_color = Color(0.3, 0.4, 0.9, 1)
light_energy = 0.8
shadow_enabled = true
[node name="FillLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.7, 0.2, 0.68, 0, 0.96, -0.28, -0.71, 0.196, 0.67, 0, 15, 0)
light_color = Color(0.1, 0.15, 0.4, 1)
light_energy = 0.3
shadow_enabled = false