extends Node3D
## Test: Sky shader only — background Schneider clouds, no volumetric volumes.
## F12: screenshot
func _ready() -> void:
var shader := load("res://addons/nubis_clouds/shaders/cloud_sky.gdshader") as Shader
if not shader:
push_error("Failed to load cloud_sky.gdshader")
return
var mat := ShaderMaterial.new()
mat.shader = shader
# Use original texture paths (already imported)
var pw_tex = load("res://addons/nubis_clouds/textures/perlworlnoise.png")
var worl_tex = load("res://addons/nubis_clouds/textures/worlnoise.webp")
var weather_tex = load("res://addons/nubis_clouds/textures/weather.webp")
if pw_tex: mat.set_shader_parameter("perlworlnoise", pw_tex)
if worl_tex: mat.set_shader_parameter("worlnoise", worl_tex)
if weather_tex: mat.set_shader_parameter("weather_map", weather_tex)
mat.set_shader_parameter("cloud_coverage", 0.35)
mat.set_shader_parameter("cloud_time_scale", 2.0)
var sky := Sky.new()
sky.sky_material = mat
sky.process_mode = Sky.PROCESS_MODE_REALTIME
var env: Environment = $WorldEnvironment.environment
env.background_mode = Environment.BG_SKY
env.sky = sky
print("[CloudSky] Sky shader active")
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_F12:
var img := get_viewport().get_texture().get_image()
var ts := Time.get_datetime_string_from_system().replace(":", "-")
DirAccess.make_dir_recursive_absolute("/home/fleeky/Desktop/hyper-tps")
img.save_png("/home/fleeky/Desktop/hyper-tps/cloud_sky_%s.png" % ts)
print("[CloudSky] Screenshot saved")