.godot/*
!.godot/extension_list.cfg
*.import
export_presets.cfg
node_modules/
!by-arch/**/node_modules/
bin/bin
# Build output (regenerated by ci.yaml export-godot + copy-gdextension steps).
# ALL of build/ is ignored, INCLUDING the .pck. The game pack is a build
# artifact: CI's export-godot produces it and `pgh publish` distributes it via
# hyper-deploy. Never commit it — a ~390MB overlay blob per deploy bloated the
# repo and the pinned blob went stale (EOVERLAYNOPEER → broken deploys).
build/
# Godot auto-generated .uid files for transient test scenes
# Generated by tools/bake_geiss_volume.gd (64 MB); rebuild rather than track.
assets/geiss/*.bin
# 128 MB clipmap, rebuilt by tools/bake_geiss_volume.gd -- clipmap
assets/geiss/geiss_clipmap.bin
__pycache__/