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| 1 | extends Node |
| 2 | |
| 3 | signal replace_main_scene |
| 4 | #warning-ignore:unused_signal |
| 5 | signal quit # Useless, but needed as there is no clean way to check if a node exposes a signal |
| 6 | |
| 7 | @onready var ui = $Menu_Main |
| 8 | @onready var uiProper = $Menu_Main/CenterContainer |
| 9 | |
| 10 | @onready var main = uiProper.get_node("Main") |
| 11 | @onready var play_button = main.get_node("Resume") |
| 12 | @onready var settings_button = main.get_node("Settings") |
| 13 | @onready var quit_button = main.get_node("Quit") |
| 14 | |
| 15 | @onready var settings_menu = uiProper.get_node("Settings") |
| 16 | @onready var settings_actions = settings_menu.get_node("Actions") |
| 17 | @onready var settings_action_apply = settings_actions.get_node("Apply") |
| 18 | @onready var settings_action_cancel = settings_actions.get_node("Cancel") |
| 19 | |
| 20 | @onready var multiplayer_menu = uiProper.get_node("Multiplayer") |
| 21 | @onready var multiplayer_LabelGWStatus = multiplayer_menu.get_node("HyperGatewayStatus").get_node("LabelGWStatus") |
| 22 | @onready var multiplayer_StartGW = multiplayer_menu.get_node("Gateway").get_node("Start") |
| 23 | @onready var multiplayer_StopGW = multiplayer_menu.get_node("Gateway").get_node("Stop") |
| 24 | @onready var multiplayer_LabelGossipStatus = multiplayer_menu.get_node("HyperGossipStatus").get_node("LabelGossipStatus") |
| 25 | @onready var multiplayer_PortInput = multiplayer_menu.get_node("HyperGatewayPort").get_node("LineEdit") |
| 26 | @onready var multiplayer_GossipURLInput = multiplayer_menu.get_node("GossipURL").get_node("LineEdit") |
| 27 | |
| 28 | @onready var shadows_menu = settings_menu.get_node("Shadows") |
| 29 | @onready var shadows_4096 = shadows_menu.get_node("4096") |
| 30 | @onready var shadows_2048 = shadows_menu.get_node("2048") |
| 31 | @onready var shadows_1024 = shadows_menu.get_node("1024") |
| 32 | @onready var shadows_disabled = shadows_menu.get_node("Disabled") |
| 33 | |
| 34 | @onready var gi_menu = settings_menu.get_node("GI") |
| 35 | @onready var gi_high = gi_menu.get_node("High") |
| 36 | @onready var gi_low = gi_menu.get_node("Low") |
| 37 | @onready var gi_disabled = gi_menu.get_node("Disabled") |
| 38 | |
| 39 | @onready var aa_menu = settings_menu.get_node("AA") |
| 40 | @onready var aa_8x = aa_menu.get_node("8x") |
| 41 | @onready var aa_4x = aa_menu.get_node("4x") |
| 42 | @onready var aa_2x = aa_menu.get_node("2x") |
| 43 | @onready var aa_disabled = aa_menu.get_node("Disabled") |
| 44 | |
| 45 | @onready var bloom_menu = settings_menu.get_node("Bloom") |
| 46 | @onready var bloom_high = bloom_menu.get_node("High") |
| 47 | @onready var bloom_low = bloom_menu.get_node("Low") |
| 48 | @onready var bloom_disabled = bloom_menu.get_node("Disabled") |
| 49 | |
| 50 | var hyperGatewayNode : HyperGateway = null |
| 51 | var hyperGatewayPID : int = 0 |
| 52 | var hyperGatewayPort : int = 0 |
| 53 | |
| 54 | var hyperGossipNode : HyperGossip = null |
| 55 | var hyperGossipURL : String = "" |
| 56 | |
| 57 | var hyperGWPortInputBackup : String = "" |
| 58 | |
| 59 | var world_environment : WorldEnvironment = null |
| 60 | |
| 61 | func _ready(): |
| 62 | # get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_2D, SceneTree.STRETCH_ASPECT_KEEP, Vector2(1440, 810)) |
| 63 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) |
| 64 | |
| 65 | func _getIsMenuShowing() -> bool: |
| 66 | return ui.visible |
| 67 | |
| 68 | func _on_quit_pressed(): |
| 69 | get_tree().quit() |
| 70 | |
| 71 | func hideUI(): |
| 72 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) |
| 73 | ui.hide() |
| 74 | |
| 75 | func showUI(): |
| 76 | # resetUI() |
| 77 | ui.show() |
| 78 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) |
| 79 | |
| 80 | func resetUI(): |
| 81 | settings_menu.hide() |
| 82 | multiplayer_menu.hide() |
| 83 | main.show() |
| 84 | |
| 85 | func _on_Quit_pressed(): |
| 86 | get_tree().quit() |
| 87 | |
| 88 | |
| 89 | func _on_Settings_pressed(): |
| 90 | main.hide() |
| 91 | settings_menu.show() |
| 92 | settings_action_cancel.grab_focus() |
| 93 | |
| 94 | # Find Environment Node |
| 95 | if(world_environment == null or !is_instance_valid(world_environment) ): |
| 96 | world_environment = get_tree().get_current_scene().find_child("WorldEnvironment", true, false) |
| 97 | |
| 98 | if Settings.gi_quality == Settings.GIQuality.HIGH: |
| 99 | gi_high.button_pressed = true |
| 100 | elif Settings.gi_quality == Settings.GIQuality.LOW: |
| 101 | gi_low.button_pressed = true |
| 102 | elif Settings.gi_quality == Settings.GIQuality.DISABLED: |
| 103 | gi_disabled.button_pressed = true |
| 104 | |
| 105 | if Settings.aa_quality == Settings.AAQuality.AA_8X: |
| 106 | aa_8x.button_pressed = true |
| 107 | elif Settings.aa_quality == Settings.AAQuality.AA_4X: |
| 108 | aa_4x.button_pressed = true |
| 109 | elif Settings.aa_quality == Settings.AAQuality.AA_2X: |
| 110 | aa_2x.button_pressed = true |
| 111 | elif Settings.aa_quality == Settings.AAQuality.DISABLED: |
| 112 | aa_disabled.button_pressed = true |
| 113 | |
| 114 | if Settings.bloom_quality == Settings.BloomQuality.HIGH: |
| 115 | bloom_high.button_pressed = true |
| 116 | elif Settings.bloom_quality == Settings.BloomQuality.LOW: |
| 117 | bloom_low.button_pressed = true |
| 118 | elif Settings.bloom_quality == Settings.BloomQuality.DISABLED: |
| 119 | bloom_disabled.button_pressed = true |
| 120 | |
| 121 | func _UpdateHyperGatewayInfo(): |
| 122 | multiplayer_StartGW.disabled = false |
| 123 | multiplayer_StopGW.disabled = true |
| 124 | multiplayer_LabelGWStatus.text = "Not Running" |
| 125 | |
| 126 | if(hyperGatewayNode != null): |
| 127 | if(hyperGatewayNode is HyperGateway): |
| 128 | hyperGatewayPID = hyperGatewayNode.getGatewayPID() |
| 129 | hyperGatewayPort = hyperGatewayNode.getGatewayPort() |
| 130 | |
| 131 | if( hyperGatewayNode.getIsGatewayRunning() ): |
| 132 | multiplayer_StopGW.disabled = false |
| 133 | multiplayer_StartGW.disabled = true |
| 134 | multiplayer_LabelGWStatus.text = "Running (PID " + str(hyperGatewayPID) + ") on Port " + str(hyperGatewayPort) |
| 135 | |
| 136 | func _UpdateHyperGossipInfo(): |
| 137 | multiplayer_LabelGossipStatus.text = "N/A" |
| 138 | if(hyperGossipNode != null): |
| 139 | if(hyperGossipNode is HyperGossip): |
| 140 | if( hyperGatewayNode.getIsGatewayRunning() ): |
| 141 | hyperGossipURL = hyperGossipNode._get_url() |
| 142 | multiplayer_LabelGossipStatus.text = hyperGossipURL |
| 143 | |
| 144 | |
| 145 | func _on_Multiplayer_pressed(): |
| 146 | main.hide() |
| 147 | # Check for HyperGateway Node |
| 148 | if(hyperGatewayNode == null): |
| 149 | hyperGatewayNode = get_tree().get_current_scene().find_child("HyperGateway") |
| 150 | _UpdateHyperGatewayInfo() |
| 151 | # Check for HyperGossip Node |
| 152 | if(hyperGossipNode == null): |
| 153 | hyperGossipNode = get_tree().get_current_scene().find_child("HyperGossip") |
| 154 | _UpdateHyperGossipInfo() |
| 155 | |
| 156 | |
| 157 | multiplayer_menu.show() |
| 158 | |
| 159 | func ChangeGIProbeVisibility(_visible : bool): |
| 160 | pass |
| 161 | |
| 162 | func _on_Apply_pressed(): |
| 163 | main.show() |
| 164 | # play_button.grab_focus() |
| 165 | settings_menu.hide() |
| 166 | |
| 167 | if shadows_4096.pressed: |
| 168 | Settings.shadows_quality = Settings.ShadowsQuality.SHADOWS_4096 |
| 169 | ProjectSettings["rendering/shadows/directional_shadow/size"] = 4096 |
| 170 | ProjectSettings["rendering/shadows/shadow_atlas/size"] = 4096 |
| 171 | ProjectSettings["rendering/shadows/directional_shadow/soft_shadow_quality"] = 2 |
| 172 | elif shadows_2048.pressed: |
| 173 | Settings.shadows_quality = Settings.ShadowsQuality.SHADOWS_2048 |
| 174 | ProjectSettings["rendering/shadows/directional_shadow/size"] = 2048 |
| 175 | ProjectSettings["rendering/shadows/shadow_atlas/size"] = 2048 |
| 176 | ProjectSettings["rendering/shadows/directional_shadow/soft_shadow_quality"] = 2 |
| 177 | elif shadows_1024.pressed: |
| 178 | Settings.shadows_quality = Settings.ShadowsQuality.SHADOWS_1024 |
| 179 | ProjectSettings["rendering/shadows/directional_shadow/size"] = 1024 |
| 180 | ProjectSettings["rendering/shadows/shadow_atlas/size"] = 1024 |
| 181 | ProjectSettings["rendering/shadows/directional_shadow/soft_shadow_quality"] = 2 |
| 182 | elif shadows_disabled.pressed: |
| 183 | Settings.shadows_quality = Settings.ShadowsQuality.DISABLED |
| 184 | ProjectSettings["rendering/shadows/directional_shadow/size"] = 0 |
| 185 | ProjectSettings["rendering/shadows/shadow_atlas/size"] = 0 |
| 186 | ProjectSettings["rendering/shadows/directional_shadow/soft_shadow_quality"] = 2 |
| 187 | |
| 188 | if gi_high.pressed: |
| 189 | Settings.gi_quality = Settings.GIQuality.HIGH |
| 190 | ProjectSettings["rendering/quality/voxel_cone_tracing/high_quality"] = true |
| 191 | elif gi_low.pressed: |
| 192 | Settings.gi_quality = Settings.GIQuality.LOW |
| 193 | ProjectSettings["rendering/quality/voxel_cone_tracing/high_quality"] = false |
| 194 | elif gi_disabled.pressed: |
| 195 | Settings.gi_quality = Settings.GIQuality.DISABLED |
| 196 | |
| 197 | if aa_8x.button_pressed: |
| 198 | Settings.aa_quality = Settings.AAQuality.AA_8X |
| 199 | ProjectSettings["rendering/anti_aliasing/quality/msaa"] = 3 |
| 200 | get_viewport().msaa = Viewport.MSAA_8X |
| 201 | elif aa_4x.button_pressed: |
| 202 | Settings.aa_quality = Settings.AAQuality.AA_4X |
| 203 | ProjectSettings["rendering/anti_aliasing/quality/msaa"] = 2 |
| 204 | get_viewport().msaa = Viewport.MSAA_4X |
| 205 | elif aa_2x.button_pressed: |
| 206 | Settings.aa_quality = Settings.AAQuality.AA_2X |
| 207 | ProjectSettings["rendering/anti_aliasing/quality/msaa"] = 1 |
| 208 | get_viewport().msaa = Viewport.MSAA_2X |
| 209 | elif aa_disabled.button_pressed: |
| 210 | Settings.aa_quality = Settings.AAQuality.DISABLED |
| 211 | ProjectSettings["rendering/anti_aliasing/quality/msaa"] = 0 |
| 212 | get_viewport().msaa = Viewport.MSAA_DISABLED |
| 213 | |
| 214 | if bloom_high.pressed: |
| 215 | Settings.bloom_quality = Settings.BloomQuality.HIGH |
| 216 | if(world_environment != null): |
| 217 | world_environment.environment.glow_enabled = true |
| 218 | ProjectSettings["rendering/environment/glow/upscale_mode"] = 1 |
| 219 | elif bloom_low.pressed: |
| 220 | Settings.bloom_quality = Settings.BloomQuality.LOW |
| 221 | if(world_environment != null): |
| 222 | world_environment.environment.glow_enabled = true |
| 223 | ProjectSettings["rendering/environment/glow/upscale_mode"] = 0 |
| 224 | elif bloom_disabled.pressed: |
| 225 | Settings.bloom_quality = Settings.BloomQuality.DISABLED |
| 226 | if(world_environment != null): |
| 227 | world_environment.environment.glow_enabled = false |
| 228 | ProjectSettings["rendering/environment/glow/upscale_mode"] = 0 |
| 229 | |
| 230 | Settings.save_settings() |
| 231 | |
| 232 | |
| 233 | func _on_Cancel_pressed(): |
| 234 | main.show() |
| 235 | # play_button.grab_focus() |
| 236 | settings_menu.hide() |
| 237 | |
| 238 | |
| 239 | func _on_Multiplayer_Cancel_pressed(): |
| 240 | main.show() |
| 241 | # play_button.grab_focus() |
| 242 | multiplayer_menu.hide() |
| 243 | |
| 244 | |
| 245 | func _on_Multiplayer_Apply_pressed(): |
| 246 | main.show() |
| 247 | # play_button.grab_focus() |
| 248 | multiplayer_menu.hide() |
| 249 | |
| 250 | |
| 251 | func _on_Start_pressed(): |
| 252 | hyperGatewayNode.port = multiplayer_PortInput.text.to_int() |
| 253 | hyperGossipNode.url = multiplayer_GossipURLInput.text |
| 254 | hyperGatewayNode.start() |
| 255 | _UpdateHyperGatewayInfo() |
| 256 | _UpdateHyperGossipInfo() |
| 257 | |
| 258 | |
| 259 | func _on_Stop_pressed(): |
| 260 | hyperGatewayNode.stop() |
| 261 | multiplayer_PortInput |
| 262 | _UpdateHyperGatewayInfo() |
| 263 | _UpdateHyperGossipInfo() |
| 264 | |
| 265 | |
| 266 | func _on_HyperGWPort_LineEdit_text_changed(new_text : String): |
| 267 | if(new_text.length() < 1 or new_text.is_valid_int() or new_text.to_int() > 65535): |
| 268 | hyperGWPortInputBackup = new_text |
| 269 | else: |
| 270 | multiplayer_PortInput.text = hyperGWPortInputBackup |
| 271 | |
| 272 | |
| 273 | func _on_resume_pressed(): |
| 274 | # Hide UI (for now) |
| 275 | hideUI() |