| … | … | @@ -9,6 +9,97 @@ |
| 9 | 9 | |
| 10 | 10 | [node name="PlayerCoreLocal" instance=ExtResource( "1" )] |
| 11 | 11 | |
| 12 | [node name="Skeleton3D" parent="Model/Armature" index="0"] |
| 13 | bones/1/position = Vector3(3.74218e-14, 0.0634533, 1.02831) |
| 14 | bones/1/rotation = Quaternion(8.46653e-08, 0.61252, 0.790455, 2.99052e-08) |
| 15 | bones/2/rotation = Quaternion(0.0925973, -3.56091e-07, -6.91741e-08, 0.995704) |
| 16 | bones/3/rotation = Quaternion(-9.68419e-08, 0.998783, 0.0493129, -3.06423e-06) |
| 17 | bones/4/rotation = Quaternion(0.00162716, -2.0214e-06, 4.89793e-09, 0.999999) |
| 18 | bones/5/rotation = Quaternion(-6.01138e-08, 0.97944, 0.201738, 6.7326e-07) |
| 19 | bones/6/rotation = Quaternion(0.0948577, -1.07455e-12, -3.69389e-08, 0.995491) |
| 20 | bones/7/rotation = Quaternion(7.0754e-09, 0.995599, 0.0937121, -7.51656e-08) |
| 21 | bones/8/position = Vector3(0.021036, 0.157738, 0.0899508) |
| 22 | bones/8/rotation = Quaternion(-0.574533, -0.380402, -0.372139, 0.621867) |
| 23 | bones/9/rotation = Quaternion(-0.0781163, 0.768422, -0.600986, 0.205526) |
| 24 | bones/9/scale = Vector3(0.999877, 1.00025, 0.999877) |
| 25 | bones/10/rotation = Quaternion(1.51331e-07, -0.030928, -1.01527e-07, 0.999522) |
| 26 | bones/11/rotation = Quaternion(0.131204, -0.0309258, 0.00409734, 0.990864) |
| 27 | bones/11/scale = Vector3(0.999664, 1.0007, 0.999638) |
| 28 | bones/12/rotation = Quaternion(8.84133e-07, 0.0331753, -6.0102e-07, 0.99945) |
| 29 | bones/13/rotation = Quaternion(-0.0275201, 0.0331775, -0.113121, 0.992646) |
| 30 | bones/13/scale = Vector3(1.00039, 0.999155, 1.00046) |
| 31 | bones/15/position = Vector3(0.000886593, 0.0800313, 1.91273e-05) |
| 32 | bones/16/rotation = Quaternion(-0.00581887, 0.0016982, -0.00528009, 0.999968) |
| 33 | bones/17/rotation = Quaternion(0.0065653, -0.00667406, 0.0208095, 0.99974) |
| 34 | bones/18/position = Vector3(0.0235933, 0.0697305, -0.0610185) |
| 35 | bones/18/rotation = Quaternion(0.178116, 0.150551, -0.33769, 0.911907) |
| 36 | bones/19/rotation = Quaternion(-0.148158, 0.0254844, -0.0646288, 0.986521) |
| 37 | bones/20/rotation = Quaternion(-0.0146405, -0.0187557, 0.0313062, 0.999227) |
| 38 | bones/22/position = Vector3(-0.00202787, 0.0783301, -0.00199709) |
| 39 | bones/22/rotation = Quaternion(0.155842, 0.00461602, -0.0101422, 0.987719) |
| 40 | bones/23/rotation = Quaternion(-0.0133977, -0.000793498, 0.00273888, 0.999906) |
| 41 | bones/24/rotation = Quaternion(-0.00209431, 0.00257172, -0.00834415, 0.99996) |
| 42 | bones/26/position = Vector3(-0.00151126, 0.077316, -0.000154029) |
| 43 | bones/26/rotation = Quaternion(0.118904, 0.0306709, -0.0560406, 0.990848) |
| 44 | bones/27/rotation = Quaternion(-0.013392, -0.00270695, 0.00650454, 0.999885) |
| 45 | bones/28/rotation = Quaternion(0.000326484, -0.00915124, 0.0211577, 0.999734) |
| 46 | bones/30/position = Vector3(0.00136774, 0.0745291, 0.000474518) |
| 47 | bones/30/rotation = Quaternion(0.119319, -0.0143616, 0.0193321, 0.992564) |
| 48 | bones/31/rotation = Quaternion(-0.0149339, 0.0107445, -0.0181568, 0.999666) |
| 49 | bones/32/rotation = Quaternion(0.0224833, -0.00492395, 0.00846113, 0.999699) |
| 50 | bones/33/position = Vector3(-0.0210362, 0.157738, 0.0899507) |
| 51 | bones/33/rotation = Quaternion(-0.574533, 0.380401, 0.372139, 0.621867) |
| 52 | bones/34/rotation = Quaternion(0.0781163, 0.768422, -0.600986, -0.205526) |
| 53 | bones/34/scale = Vector3(0.999877, 1.00025, 0.999877) |
| 54 | bones/35/rotation = Quaternion(4.894e-07, 0.0309286, 5.70601e-07, 0.999522) |
| 55 | bones/36/rotation = Quaternion(0.131205, 0.0309267, -0.00409664, 0.990864) |
| 56 | bones/36/scale = Vector3(0.999664, 1.0007, 0.999639) |
| 57 | bones/37/rotation = Quaternion(-3.67523e-07, -0.0331773, -2.1813e-07, 0.99945) |
| 58 | bones/38/rotation = Quaternion(-0.0275206, -0.0331778, 0.11312, 0.992646) |
| 59 | bones/38/scale = Vector3(1.00039, 0.999156, 1.00046) |
| 60 | bones/40/position = Vector3(-0.00088668, 0.0800313, 1.89864e-05) |
| 61 | bones/40/rotation = Quaternion(0.152494, -0.0320192, 0.0648275, 0.985656) |
| 62 | bones/41/rotation = Quaternion(-0.0058182, -0.00169902, 0.00528057, 0.999968) |
| 63 | bones/42/rotation = Quaternion(0.00656411, 0.00667606, -0.0208096, 0.99974) |
| 64 | bones/43/position = Vector3(-0.0235932, 0.069731, -0.0610188) |
| 65 | bones/43/rotation = Quaternion(0.178115, -0.150549, 0.337691, 0.911907) |
| 66 | bones/44/rotation = Quaternion(-0.14816, -0.0254828, 0.0646272, 0.98652) |
| 67 | bones/45/rotation = Quaternion(-0.0146359, 0.0187393, -0.0313094, 0.999227) |
| 68 | bones/47/position = Vector3(0.00202794, 0.0783306, -0.00199749) |
| 69 | bones/48/rotation = Quaternion(-0.0134026, 0.000799712, -0.00273872, 0.999906) |
| 70 | bones/49/rotation = Quaternion(-0.00209714, -0.00256799, 0.00834452, 0.99996) |
| 71 | bones/51/position = Vector3(0.00151125, 0.0773163, -0.000153924) |
| 72 | bones/52/rotation = Quaternion(-0.0133977, 0.00271319, -0.00650378, 0.999885) |
| 73 | bones/53/rotation = Quaternion(0.000341449, 0.00913482, -0.0211588, 0.999734) |
| 74 | bones/55/position = Vector3(-0.00136773, 0.0745294, 0.000474296) |
| 75 | bones/55/rotation = Quaternion(0.119319, 0.0143618, -0.0193322, 0.992564) |
| 76 | bones/56/rotation = Quaternion(-0.0149346, -0.0107439, 0.0181571, 0.999666) |
| 77 | bones/57/rotation = Quaternion(0.0224814, 0.00492577, -0.00846109, 0.999699) |
| 78 | bones/58/position = Vector3(0.177163, -0.0671752, -0.0509083) |
| 79 | bones/58/rotation = Quaternion(-3.44743e-07, 0.696936, 0.717133, 3.4553e-07) |
| 80 | bones/59/position = Vector3(-0.177162, -0.0671751, -0.0509087) |
| 81 | bones/59/rotation = Quaternion(-3.44744e-07, 0.696936, 0.717133, 3.4553e-07) |
| 82 | bones/60/position = Vector3(3.00642e-07, -0.114907, -0.303985) |
| 83 | bones/60/rotation = Quaternion(0.0142813, -4.9445e-07, 7.0621e-09, 0.999898) |
| 84 | bones/63/rotation = Quaternion(-0.000665779, -0.126809, 0.991927, 1.72349e-05) |
| 85 | bones/63/scale = Vector3(0.998759, 1.00249, 0.99876) |
| 86 | bones/64/rotation = Quaternion(-5.08396e-10, -0.124696, -8.00788e-10, 0.992195) |
| 87 | bones/65/rotation = Quaternion(0.125008, -0.12471, 0.0159037, 0.984158) |
| 88 | bones/65/scale = Vector3(0.999957, 1.00032, 0.999725) |
| 89 | bones/66/rotation = Quaternion(-4.15466e-08, -0.00657663, -1.01208e-07, 0.999978) |
| 90 | bones/67/rotation = Quaternion(-0.283251, -0.0065805, 0.000842836, 0.959023) |
| 91 | bones/67/scale = Vector3(1.00129, 0.998573, 1.00015) |
| 92 | bones/68/rotation = Quaternion(-0.0191087, 0.813682, -0.580927, 0.0089989) |
| 93 | bones/69/rotation = Quaternion(0.000548311, -0.2102, 0.977658, -0.000684877) |
| 94 | bones/69/scale = Vector3(1.00048, 0.999036, 1.00048) |
| 95 | bones/70/rotation = Quaternion(-1.86531e-08, -8.05049e-05, -3.07205e-08, 1) |
| 96 | bones/71/rotation = Quaternion(0.151268, -8.05677e-05, 3.74502e-06, 0.988493) |
| 97 | bones/71/scale = Vector3(1.00003, 0.999812, 1.00016) |
| 98 | bones/72/rotation = Quaternion(2.97917e-08, 0.0181738, 3.00054e-10, 0.999835) |
| 99 | bones/73/rotation = Quaternion(-0.225792, 0.0181711, -0.00135875, 0.974005) |
| 100 | bones/73/scale = Vector3(0.999489, 1.00073, 0.999786) |
| 101 | bones/74/rotation = Quaternion(0.0191237, 0.813682, -0.580926, -0.00901949) |
| 102 | |
| 12 | 103 | [node name="Sound_Jump" parent="Model" index="2"] |
| 13 | 104 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) |
| 14 | 105 | |
| … | … | @@ -41,6 +132,7 @@ debug_shape_thickness = 5 |
| 41 | 132 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.5) |
| 42 | 133 | |
| 43 | 134 | [node name="PlayerDebugUI" parent="." index="7" instance=ExtResource( "5" )] |
| 135 | visible = false |
| 44 | 136 | |
| 45 | 137 | [connection signal="player_jump" from="Input" to="." method="_on_input_player_jump"] |
| 46 | 138 | [connection signal="player_mousemotion_event" from="Input" to="." method="_on_input_player_mousemotion_event"] |
| … | … | @@ -49,3 +141,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.5) |
| 49 | 141 | [connection signal="player_respawn_player" from="Input" to="." method="_on_input_player_respawn_player"] |
| 50 | 142 | [connection signal="player_shoot_grapplinghook" from="Input" to="." method="_on_input_player_shoot_grapplinghook"] |
| 51 | 143 | [connection signal="player_toggle_light" from="Input" to="." method="_on_input_player_toggle_light"] |
| 144 | |
| 145 | [editable path="Model"] |