| … | … | @@ -25,7 +25,7 @@ bones/9/scale = Vector3(0.999877, 1.00025, 0.999877) |
| 25 | 25 | bones/10/rotation = Quaternion(1.51331e-07, -0.030928, -1.01527e-07, 0.999522) |
| 26 | 26 | bones/11/rotation = Quaternion(0.131204, -0.0309258, 0.00409734, 0.990864) |
| 27 | 27 | bones/11/scale = Vector3(0.999664, 1.0007, 0.999638) |
| 28 | | bones/12/rotation = Quaternion(8.84133e-07, 0.0331753, -6.0102e-07, 0.99945) |
| 28 | bones/12/rotation = Quaternion(8.84134e-07, 0.0331753, -6.0102e-07, 0.99945) |
| 29 | 29 | bones/13/rotation = Quaternion(-0.0275201, 0.0331775, -0.113121, 0.992646) |
| 30 | 30 | bones/13/scale = Vector3(1.00039, 0.999155, 1.00046) |
| 31 | 31 | bones/15/position = Vector3(0.000886593, 0.0800313, 1.91273e-05) |
| … | … | @@ -95,7 +95,7 @@ bones/69/scale = Vector3(1.00048, 0.999036, 1.00048) |
| 95 | 95 | bones/70/rotation = Quaternion(-1.86531e-08, -8.05049e-05, -3.07205e-08, 1) |
| 96 | 96 | bones/71/rotation = Quaternion(0.151268, -8.05677e-05, 3.74502e-06, 0.988493) |
| 97 | 97 | bones/71/scale = Vector3(1.00003, 0.999812, 1.00016) |
| 98 | | bones/72/rotation = Quaternion(2.97917e-08, 0.0181738, 3.00054e-10, 0.999835) |
| 98 | bones/72/rotation = Quaternion(2.97917e-08, 0.0181738, 3.00053e-10, 0.999835) |
| 99 | 99 | bones/73/rotation = Quaternion(-0.225792, 0.0181711, -0.00135875, 0.974005) |
| 100 | 100 | bones/73/scale = Vector3(0.999489, 1.00073, 0.999786) |
| 101 | 101 | bones/74/rotation = Quaternion(0.0191237, 0.813682, -0.580926, -0.00901949) |