| … | … | @@ -11,25 +11,25 @@ |
| 11 | 11 | |
| 12 | 12 | [node name="Skeleton3D" parent="Model/Armature" index="0"] |
| 13 | 13 | bones/0/position = Vector3(0, 0.235168, 0) |
| 14 | | bones/1/position = Vector3(-0.0293489, 0.0212329, 0.771383) |
| 15 | | bones/1/rotation = Quaternion(0.000435514, 0.565282, 0.824897, 0.00120302) |
| 16 | | bones/2/rotation = Quaternion(0.107652, 1.53948e-05, -0.000169441, 0.994189) |
| 17 | | bones/3/rotation = Quaternion(0.000979133, 0.999197, -0.0396026, -0.00594724) |
| 14 | bones/1/position = Vector3(-0.0296494, 0.0210373, 0.773088) |
| 15 | bones/1/rotation = Quaternion(0.000234572, 0.567067, 0.823672, 0.000647859) |
| 16 | bones/2/rotation = Quaternion(0.104841, 8.12628e-06, -9.12826e-05, 0.994489) |
| 17 | bones/3/rotation = Quaternion(0.000527304, 0.999149, -0.0411093, -0.00320403) |
| 18 | 18 | bones/3/scale = Vector3(1, 1, 1) |
| 19 | | bones/4/rotation = Quaternion(0.128773, 0.00590762, -0.0004568, 0.991656) |
| 20 | | bones/5/rotation = Quaternion(-0.000863858, 0.995041, 0.0993083, 0.00557845) |
| 21 | | bones/6/rotation = Quaternion(0.0940735, 7.15494e-05, 7.36782e-06, 0.995565) |
| 22 | | bones/7/rotation = Quaternion(0.000806622, 0.991371, 0.130965, 0.00558989) |
| 23 | | bones/8/position = Vector3(0.021036, 0.147149, 0.093002) |
| 19 | bones/4/rotation = Quaternion(0.126882, 0.00318036, -0.000245816, 0.991913) |
| 20 | bones/5/rotation = Quaternion(-0.000465204, 0.995035, 0.0994782, 0.00300426) |
| 21 | bones/6/rotation = Quaternion(0.0944349, 3.85301e-05, 3.95059e-06, 0.995531) |
| 22 | bones/7/rotation = Quaternion(0.000434374, 0.991498, 0.130088, 0.00300999) |
| 23 | bones/8/position = Vector3(0.021036, 0.14764, 0.0928254) |
| 24 | 24 | bones/8/rotation = Quaternion(-0.574533, -0.380402, -0.372139, 0.621867) |
| 25 | | bones/9/rotation = Quaternion(0.0378692, 0.752178, -0.617115, 0.227956) |
| 26 | | bones/9/scale = Vector3(1.00603, 0.987842, 1.00603) |
| 27 | | bones/10/rotation = Quaternion(1.47681e-07, -0.131686, -2.31584e-09, 0.991291) |
| 28 | | bones/11/rotation = Quaternion(0.435829, -0.105332, 0.0511706, 0.892379) |
| 29 | | bones/11/scale = Vector3(0.999515, 0.989193, 1.01111) |
| 30 | | bones/12/rotation = Quaternion(9.7673e-07, 0.093011, -4.88864e-07, 0.995665) |
| 31 | | bones/13/rotation = Quaternion(-0.0674295, 0.0760829, -0.127591, 0.986603) |
| 32 | | bones/13/scale = Vector3(0.994769, 1.01003, 0.995293) |
| 25 | bones/9/rotation = Quaternion(0.0375242, 0.754883, -0.613231, 0.229546) |
| 26 | bones/9/scale = Vector3(1.00618, 0.987644, 1.00618) |
| 27 | bones/10/rotation = Quaternion(1.52031e-07, -0.11501, 2.96978e-09, 0.993364) |
| 28 | bones/11/rotation = Quaternion(0.441856, -0.1006, 0.0497069, 0.890041) |
| 29 | bones/11/scale = Vector3(0.999515, 0.989005, 1.01152) |
| 30 | bones/12/rotation = Quaternion(9.75357e-07, 0.0787075, -4.9601e-07, 0.996898) |
| 31 | bones/13/rotation = Quaternion(-0.077858, 0.0695668, -0.128313, 0.986222) |
| 32 | bones/13/scale = Vector3(0.995069, 1.01005, 0.994988) |
| 33 | 33 | bones/15/rotation = Quaternion(0.152495, 0.0320204, -0.0648276, 0.985656) |
| 34 | 34 | bones/16/rotation = Quaternion(-0.00581883, 0.00169818, -0.00528004, 0.999968) |
| 35 | 35 | bones/17/rotation = Quaternion(0.00656525, -0.00667401, 0.0208093, 0.99974) |
| … | … | @@ -46,16 +46,16 @@ bones/28/rotation = Quaternion(0.000326481, -0.00915114, 0.0211574, 0.999734) |
| 46 | 46 | bones/30/rotation = Quaternion(0.119319, -0.0143616, 0.0193321, 0.992564) |
| 47 | 47 | bones/31/rotation = Quaternion(-0.014934, 0.0107446, -0.0181569, 0.999666) |
| 48 | 48 | bones/32/rotation = Quaternion(0.0224839, -0.00492407, 0.00846133, 0.999699) |
| 49 | | bones/33/position = Vector3(-0.0210362, 0.147149, 0.093002) |
| 49 | bones/33/position = Vector3(-0.0210362, 0.147639, 0.0928254) |
| 50 | 50 | bones/33/rotation = Quaternion(-0.574533, 0.380402, 0.372139, 0.621867) |
| 51 | | bones/34/rotation = Quaternion(0.17706, 0.761033, -0.598759, -0.175969) |
| 52 | | bones/34/scale = Vector3(1.00583, 0.987518, 1.00583) |
| 53 | | bones/35/rotation = Quaternion(2.3706e-07, 0.111779, 6.67528e-07, 0.993733) |
| 54 | | bones/36/rotation = Quaternion(0.33097, 0.110618, -0.0382599, 0.936354) |
| 55 | | bones/36/scale = Vector3(0.999974, 0.993608, 1.00668) |
| 56 | | bones/37/rotation = Quaternion(-3.67723e-07, -0.129096, -1.96943e-07, 0.991632) |
| 57 | | bones/38/rotation = Quaternion(-0.312549, -0.128175, 0.263714, 0.903515) |
| 58 | | bones/38/scale = Vector3(0.999366, 1.00228, 0.99818) |
| 51 | bones/34/rotation = Quaternion(0.179576, 0.761715, -0.597192, -0.175797) |
| 52 | bones/34/scale = Vector3(1.00614, 0.987329, 1.00614) |
| 53 | bones/35/rotation = Quaternion(2.41429e-07, 0.107125, 6.65269e-07, 0.994246) |
| 54 | bones/36/rotation = Quaternion(0.354933, 0.106348, -0.0400006, 0.927962) |
| 55 | bones/36/scale = Vector3(0.999974, 0.992113, 1.00818) |
| 56 | bones/37/rotation = Quaternion(-3.68789e-07, -0.130939, -1.96982e-07, 0.99139) |
| 57 | bones/38/rotation = Quaternion(-0.31788, -0.130125, 0.265936, 0.900721) |
| 58 | bones/38/scale = Vector3(0.999582, 1.00204, 0.998397) |
| 59 | 59 | bones/40/rotation = Quaternion(0.152494, -0.0320192, 0.0648276, 0.985656) |
| 60 | 60 | bones/41/rotation = Quaternion(-0.00581815, -0.00169901, 0.00528053, 0.999968) |
| 61 | 61 | bones/42/rotation = Quaternion(0.00656406, 0.00667601, -0.0208095, 0.99974) |
| … | … | @@ -71,28 +71,31 @@ bones/53/rotation = Quaternion(0.000341446, 0.00913473, -0.0211586, 0.999734) |
| 71 | 71 | bones/55/rotation = Quaternion(0.119319, 0.0143618, -0.0193322, 0.992564) |
| 72 | 72 | bones/56/rotation = Quaternion(-0.0149347, -0.0107439, 0.0181572, 0.999666) |
| 73 | 73 | bones/57/rotation = Quaternion(0.0224819, 0.00492589, -0.00846129, 0.999699) |
| 74 | | bones/58/position = Vector3(0.177163, -0.0777645, -0.0478571) |
| 74 | bones/58/position = Vector3(0.177163, -0.0772736, -0.0480337) |
| 75 | 75 | bones/58/rotation = Quaternion(-3.44743e-07, 0.696936, 0.717133, 3.13916e-07) |
| 76 | | bones/59/position = Vector3(-0.177162, -0.0777647, -0.0478574) |
| 76 | bones/59/position = Vector3(-0.177162, -0.0772738, -0.048034) |
| 77 | 77 | bones/59/rotation = Quaternion(-3.44744e-07, 0.696936, 0.717133, 3.13916e-07) |
| 78 | | bones/60/position = Vector3(2.96894e-07, -0.125496, -0.300934) |
| 78 | bones/60/position = Vector3(2.98265e-07, -0.125005, -0.301111) |
| 79 | 79 | bones/60/rotation = Quaternion(0.014281, -4.94438e-07, 7.06192e-09, 0.999898) |
| 80 | | bones/63/rotation = Quaternion(-0.00491171, -0.270741, 0.96234, -0.0240307) |
| 81 | | bones/63/scale = Vector3(1.01011, 0.979703, 1.01011) |
| 82 | | bones/64/rotation = Quaternion(0, 0, 0, 1) |
| 83 | | bones/65/rotation = Quaternion(0.654761, -0.0023159, 0.00130474, 0.755831) |
| 84 | | bones/65/scale = Vector3(1.00064, 0.975657, 1.02443) |
| 85 | | bones/66/rotation = Quaternion(7.60946e-09, -0.00785986, -9.2484e-08, 0.999969) |
| 86 | | bones/67/rotation = Quaternion(-0.490816, -0.00802799, -0.0208928, 0.870976) |
| 87 | | bones/67/scale = Vector3(0.989172, 1.0075, 1.00381) |
| 88 | | bones/69/rotation = Quaternion(0.0180409, -0.655303, 0.748648, 0.0988852) |
| 89 | | bones/69/scale = Vector3(1.00941, 0.981803, 1.00942) |
| 90 | | bones/70/rotation = Quaternion(-2.85501e-08, 0.0238029, 8.39291e-09, 0.999717) |
| 91 | | bones/71/rotation = Quaternion(0.537967, 0.0235084, -0.015428, 0.842497) |
| 92 | | bones/71/scale = Vector3(1.00085, 0.975156, 1.02479) |
| 93 | | bones/72/rotation = Quaternion(2.0765e-08, 0.00716727, -2.8055e-08, 0.999974) |
| 94 | | bones/73/rotation = Quaternion(-0.226407, 0.00697197, 0.136835, 0.964348) |
| 95 | | bones/73/scale = Vector3(0.992152, 1.01371, 0.993898) |
| 80 | bones/63/rotation = Quaternion(-0.00609892, -0.252388, 0.967118, -0.0307446) |
| 81 | bones/63/scale = Vector3(1.00878, 0.982467, 1.00878) |
| 82 | bones/64/rotation = Quaternion(1.04872e-10, -1.38345e-05, 3.77397e-11, 1) |
| 83 | bones/65/rotation = Quaternion(0.612895, -0.00405541, 0.00261824, 0.790149) |
| 84 | bones/65/scale = Vector3(1.00045, 0.978185, 1.02198) |
| 85 | bones/66/rotation = Quaternion(3.82005e-09, -0.00743558, -9.26573e-08, 0.999972) |
| 86 | bones/67/rotation = Quaternion(-0.648454, -0.00717964, -0.0346838, 0.76043) |
| 87 | bones/67/scale = Vector3(0.990778, 1.00088, 1.00868) |
| 88 | bones/69/rotation = Quaternion(0.0182318, -0.646885, 0.75579, 0.0999449) |
| 89 | bones/69/scale = Vector3(1.00899, 0.982455, 1.00899) |
| 90 | bones/70/rotation = Quaternion(-2.88015e-08, 0.0226168, 9.96919e-09, 0.999744) |
| 91 | bones/71/rotation = Quaternion(0.514044, 0.0224068, -0.0137259, 0.857361) |
| 92 | bones/71/scale = Vector3(1.00085, 0.97754, 1.02233) |
| 93 | bones/72/rotation = Quaternion(2.25177e-08, 0.00686167, -2.87913e-08, 0.999976) |
| 94 | bones/73/rotation = Quaternion(-0.19497, 0.0067582, 0.134404, 0.971533) |
| 95 | bones/73/scale = Vector3(0.992349, 1.01399, 0.993703) |
| 96 | |
| 97 | [node name="SkeletonIK3D" parent="Model/Armature/Skeleton3D" index="2"] |
| 98 | target_node = NodePath("../../../../GrapplingHook/IKTarget") |
| 96 | 99 | |
| 97 | 100 | [node name="Sound_Jump" parent="Model" index="2"] |
| 98 | 101 | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) |