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hyper-godot4-test commits / 681ae4b

fixing arm direciton again, for real
681ae4b8770de91dca537e5e86958832a4c38814
by plankatron <fleeky@gmail.com> · 2022-04-19T17:51:19.000Z

Changed files (1) +48 -45

game/player/player_core_local.tscn +48 -45
……@@ -11,25 +11,25 @@
1111
1212[node name="Skeleton3D" parent="Model/Armature" index="0"]
1313bones/0/position = Vector3(0, 0.235168, 0)
14bones/1/position = Vector3(-0.0293489, 0.0212329, 0.771383)
15bones/1/rotation = Quaternion(0.000435514, 0.565282, 0.824897, 0.00120302)
16bones/2/rotation = Quaternion(0.107652, 1.53948e-05, -0.000169441, 0.994189)
17bones/3/rotation = Quaternion(0.000979133, 0.999197, -0.0396026, -0.00594724)
14bones/1/position = Vector3(-0.0296494, 0.0210373, 0.773088)
15bones/1/rotation = Quaternion(0.000234572, 0.567067, 0.823672, 0.000647859)
16bones/2/rotation = Quaternion(0.104841, 8.12628e-06, -9.12826e-05, 0.994489)
17bones/3/rotation = Quaternion(0.000527304, 0.999149, -0.0411093, -0.00320403)
1818bones/3/scale = Vector3(1, 1, 1)
19bones/4/rotation = Quaternion(0.128773, 0.00590762, -0.0004568, 0.991656)
20bones/5/rotation = Quaternion(-0.000863858, 0.995041, 0.0993083, 0.00557845)
21bones/6/rotation = Quaternion(0.0940735, 7.15494e-05, 7.36782e-06, 0.995565)
22bones/7/rotation = Quaternion(0.000806622, 0.991371, 0.130965, 0.00558989)
23bones/8/position = Vector3(0.021036, 0.147149, 0.093002)
19bones/4/rotation = Quaternion(0.126882, 0.00318036, -0.000245816, 0.991913)
20bones/5/rotation = Quaternion(-0.000465204, 0.995035, 0.0994782, 0.00300426)
21bones/6/rotation = Quaternion(0.0944349, 3.85301e-05, 3.95059e-06, 0.995531)
22bones/7/rotation = Quaternion(0.000434374, 0.991498, 0.130088, 0.00300999)
23bones/8/position = Vector3(0.021036, 0.14764, 0.0928254)
2424bones/8/rotation = Quaternion(-0.574533, -0.380402, -0.372139, 0.621867)
25bones/9/rotation = Quaternion(0.0378692, 0.752178, -0.617115, 0.227956)
26bones/9/scale = Vector3(1.00603, 0.987842, 1.00603)
27bones/10/rotation = Quaternion(1.47681e-07, -0.131686, -2.31584e-09, 0.991291)
28bones/11/rotation = Quaternion(0.435829, -0.105332, 0.0511706, 0.892379)
29bones/11/scale = Vector3(0.999515, 0.989193, 1.01111)
30bones/12/rotation = Quaternion(9.7673e-07, 0.093011, -4.88864e-07, 0.995665)
31bones/13/rotation = Quaternion(-0.0674295, 0.0760829, -0.127591, 0.986603)
32bones/13/scale = Vector3(0.994769, 1.01003, 0.995293)
25bones/9/rotation = Quaternion(0.0375242, 0.754883, -0.613231, 0.229546)
26bones/9/scale = Vector3(1.00618, 0.987644, 1.00618)
27bones/10/rotation = Quaternion(1.52031e-07, -0.11501, 2.96978e-09, 0.993364)
28bones/11/rotation = Quaternion(0.441856, -0.1006, 0.0497069, 0.890041)
29bones/11/scale = Vector3(0.999515, 0.989005, 1.01152)
30bones/12/rotation = Quaternion(9.75357e-07, 0.0787075, -4.9601e-07, 0.996898)
31bones/13/rotation = Quaternion(-0.077858, 0.0695668, -0.128313, 0.986222)
32bones/13/scale = Vector3(0.995069, 1.01005, 0.994988)
3333bones/15/rotation = Quaternion(0.152495, 0.0320204, -0.0648276, 0.985656)
3434bones/16/rotation = Quaternion(-0.00581883, 0.00169818, -0.00528004, 0.999968)
3535bones/17/rotation = Quaternion(0.00656525, -0.00667401, 0.0208093, 0.99974)
……@@ -46,16 +46,16 @@ bones/28/rotation = Quaternion(0.000326481, -0.00915114, 0.0211574, 0.999734)
4646bones/30/rotation = Quaternion(0.119319, -0.0143616, 0.0193321, 0.992564)
4747bones/31/rotation = Quaternion(-0.014934, 0.0107446, -0.0181569, 0.999666)
4848bones/32/rotation = Quaternion(0.0224839, -0.00492407, 0.00846133, 0.999699)
49bones/33/position = Vector3(-0.0210362, 0.147149, 0.093002)
49bones/33/position = Vector3(-0.0210362, 0.147639, 0.0928254)
5050bones/33/rotation = Quaternion(-0.574533, 0.380402, 0.372139, 0.621867)
51bones/34/rotation = Quaternion(0.17706, 0.761033, -0.598759, -0.175969)
52bones/34/scale = Vector3(1.00583, 0.987518, 1.00583)
53bones/35/rotation = Quaternion(2.3706e-07, 0.111779, 6.67528e-07, 0.993733)
54bones/36/rotation = Quaternion(0.33097, 0.110618, -0.0382599, 0.936354)
55bones/36/scale = Vector3(0.999974, 0.993608, 1.00668)
56bones/37/rotation = Quaternion(-3.67723e-07, -0.129096, -1.96943e-07, 0.991632)
57bones/38/rotation = Quaternion(-0.312549, -0.128175, 0.263714, 0.903515)
58bones/38/scale = Vector3(0.999366, 1.00228, 0.99818)
51bones/34/rotation = Quaternion(0.179576, 0.761715, -0.597192, -0.175797)
52bones/34/scale = Vector3(1.00614, 0.987329, 1.00614)
53bones/35/rotation = Quaternion(2.41429e-07, 0.107125, 6.65269e-07, 0.994246)
54bones/36/rotation = Quaternion(0.354933, 0.106348, -0.0400006, 0.927962)
55bones/36/scale = Vector3(0.999974, 0.992113, 1.00818)
56bones/37/rotation = Quaternion(-3.68789e-07, -0.130939, -1.96982e-07, 0.99139)
57bones/38/rotation = Quaternion(-0.31788, -0.130125, 0.265936, 0.900721)
58bones/38/scale = Vector3(0.999582, 1.00204, 0.998397)
5959bones/40/rotation = Quaternion(0.152494, -0.0320192, 0.0648276, 0.985656)
6060bones/41/rotation = Quaternion(-0.00581815, -0.00169901, 0.00528053, 0.999968)
6161bones/42/rotation = Quaternion(0.00656406, 0.00667601, -0.0208095, 0.99974)
……@@ -71,28 +71,31 @@ bones/53/rotation = Quaternion(0.000341446, 0.00913473, -0.0211586, 0.999734)
7171bones/55/rotation = Quaternion(0.119319, 0.0143618, -0.0193322, 0.992564)
7272bones/56/rotation = Quaternion(-0.0149347, -0.0107439, 0.0181572, 0.999666)
7373bones/57/rotation = Quaternion(0.0224819, 0.00492589, -0.00846129, 0.999699)
74bones/58/position = Vector3(0.177163, -0.0777645, -0.0478571)
74bones/58/position = Vector3(0.177163, -0.0772736, -0.0480337)
7575bones/58/rotation = Quaternion(-3.44743e-07, 0.696936, 0.717133, 3.13916e-07)
76bones/59/position = Vector3(-0.177162, -0.0777647, -0.0478574)
76bones/59/position = Vector3(-0.177162, -0.0772738, -0.048034)
7777bones/59/rotation = Quaternion(-3.44744e-07, 0.696936, 0.717133, 3.13916e-07)
78bones/60/position = Vector3(2.96894e-07, -0.125496, -0.300934)
78bones/60/position = Vector3(2.98265e-07, -0.125005, -0.301111)
7979bones/60/rotation = Quaternion(0.014281, -4.94438e-07, 7.06192e-09, 0.999898)
80bones/63/rotation = Quaternion(-0.00491171, -0.270741, 0.96234, -0.0240307)
81bones/63/scale = Vector3(1.01011, 0.979703, 1.01011)
82bones/64/rotation = Quaternion(0, 0, 0, 1)
83bones/65/rotation = Quaternion(0.654761, -0.0023159, 0.00130474, 0.755831)
84bones/65/scale = Vector3(1.00064, 0.975657, 1.02443)
85bones/66/rotation = Quaternion(7.60946e-09, -0.00785986, -9.2484e-08, 0.999969)
86bones/67/rotation = Quaternion(-0.490816, -0.00802799, -0.0208928, 0.870976)
87bones/67/scale = Vector3(0.989172, 1.0075, 1.00381)
88bones/69/rotation = Quaternion(0.0180409, -0.655303, 0.748648, 0.0988852)
89bones/69/scale = Vector3(1.00941, 0.981803, 1.00942)
90bones/70/rotation = Quaternion(-2.85501e-08, 0.0238029, 8.39291e-09, 0.999717)
91bones/71/rotation = Quaternion(0.537967, 0.0235084, -0.015428, 0.842497)
92bones/71/scale = Vector3(1.00085, 0.975156, 1.02479)
93bones/72/rotation = Quaternion(2.0765e-08, 0.00716727, -2.8055e-08, 0.999974)
94bones/73/rotation = Quaternion(-0.226407, 0.00697197, 0.136835, 0.964348)
95bones/73/scale = Vector3(0.992152, 1.01371, 0.993898)
80bones/63/rotation = Quaternion(-0.00609892, -0.252388, 0.967118, -0.0307446)
81bones/63/scale = Vector3(1.00878, 0.982467, 1.00878)
82bones/64/rotation = Quaternion(1.04872e-10, -1.38345e-05, 3.77397e-11, 1)
83bones/65/rotation = Quaternion(0.612895, -0.00405541, 0.00261824, 0.790149)
84bones/65/scale = Vector3(1.00045, 0.978185, 1.02198)
85bones/66/rotation = Quaternion(3.82005e-09, -0.00743558, -9.26573e-08, 0.999972)
86bones/67/rotation = Quaternion(-0.648454, -0.00717964, -0.0346838, 0.76043)
87bones/67/scale = Vector3(0.990778, 1.00088, 1.00868)
88bones/69/rotation = Quaternion(0.0182318, -0.646885, 0.75579, 0.0999449)
89bones/69/scale = Vector3(1.00899, 0.982455, 1.00899)
90bones/70/rotation = Quaternion(-2.88015e-08, 0.0226168, 9.96919e-09, 0.999744)
91bones/71/rotation = Quaternion(0.514044, 0.0224068, -0.0137259, 0.857361)
92bones/71/scale = Vector3(1.00085, 0.97754, 1.02233)
93bones/72/rotation = Quaternion(2.25177e-08, 0.00686167, -2.87913e-08, 0.999976)
94bones/73/rotation = Quaternion(-0.19497, 0.0067582, 0.134404, 0.971533)
95bones/73/scale = Vector3(0.992349, 1.01399, 0.993703)
96
97[node name="SkeletonIK3D" parent="Model/Armature/Skeleton3D" index="2"]
98target_node = NodePath("../../../../GrapplingHook/IKTarget")
9699
97100[node name="Sound_Jump" parent="Model" index="2"]
98101transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)