| … | … | @@ -100,12 +100,12 @@ func get_player_object(id): |
| 100 | 100 | func updatePlayer_shootGrapplingHook(data, id): |
| 101 | 101 | var remotePlayer = get_player_object(id) |
| 102 | 102 | |
| 103 | | var translation : Vector3 = Vector3(data.translation.x, data.translation.y, data.translation.z) |
| 103 | var position : Vector3 = Vector3(data.position.x, data.position.y, data.position.z) |
| 104 | 104 | var direction : Vector3 = Vector3(data.direction.x, data.direction.y, data.direction.z) |
| 105 | 105 | var velocity : Vector3 = Vector3(data.velocity.x, data.velocity.y, data.velocity.z) |
| 106 | 106 | var grapple_position : Vector3 = Vector3(data.grapple_position.x, data.grapple_position.y, data.grapple_position.z) |
| 107 | 107 | |
| 108 | | remotePlayer.playerCoreNetworkDataUpdate_Types(translation, direction, velocity) |
| 108 | remotePlayer.playerCoreNetworkDataUpdate_Types(position, direction, velocity) |
| 109 | 109 | remotePlayer.grapplingHook_GrapplePosition = grapple_position |
| 110 | 110 | remotePlayer.playerWantsToShootGrapplingHook = true |
| 111 | 111 | |
| … | … | @@ -118,12 +118,12 @@ func updatePlayer_releaseGrapplingHook(data, id): |
| 118 | 118 | func updatePlayerWithSnapshot(data, id): |
| 119 | 119 | var remotePlayer = get_player_object(id) |
| 120 | 120 | |
| 121 | | var translation : Vector3 = Vector3(data.translation.x, data.translation.y, data.translation.z) |
| 121 | var position : Vector3 = Vector3(data.position.x, data.position.y, data.position.z) |
| 122 | 122 | var meshDirection : Vector3 = Vector3(data.meshDirection.x, data.meshDirection.y, data.meshDirection.z) |
| 123 | 123 | var lookingDirection : Vector3 = Vector3(data.lookingDirection.x, data.lookingDirection.y, data.lookingDirection.z) |
| 124 | 124 | |
| 125 | 125 | remotePlayer.snapShotUpdate( |
| 126 | | translation, |
| 126 | position, |
| 127 | 127 | meshDirection, |
| 128 | 128 | lookingDirection |
| 129 | 129 | ) |