| … | … | @@ -18,7 +18,7 @@ const EVENT_PLAYER_RELEASE_GRAPPLINGHOOK = 'player_release_grapplinghook' |
| 18 | 18 | const EVENT_PLAYER_TOGGLE_LIGHT = 'player_toggle_light' |
| 19 | 19 | |
| 20 | 20 | @onready var PlayerCoreLocal = preload("res://game/player/player_core_local.tscn") |
| 21 | | @onready var PlayerCoreRemote = preload("res://game/player/player_core_remote.tscn") |
| 21 | var PlayerCoreRemote = preload("res://game/player/player_core_remote.tscn") |
| 22 | 22 | @onready var PlayerCoreLocalDebugUI = preload("res://game/player/player_core_local_debugui.tscn") |
| 23 | 23 | |
| 24 | 24 | func _ready(): |
| … | … | @@ -88,7 +88,7 @@ func get_player_object(id): |
| 88 | 88 | if knownPlayers.has(id): |
| 89 | 89 | return knownPlayers[id] |
| 90 | 90 | |
| 91 | | var remotePlayer = PlayerCoreRemote.instance() |
| 91 | var remotePlayer = PlayerCoreRemote.instantiate() |
| 92 | 92 | knownPlayers[id] = remotePlayer |
| 93 | 93 | |
| 94 | 94 | hyperDebugUI.addGossipIDToList(id) |