import bpy
from ... icons import get_icon_id
def draw(column, context):
asmooth = bpy.context.object.data
obj = bpy.context.object
swire = bpy.context.object
ob = bpy.context.object
row = column.row(align=True)
column.separator()
row = column.row(align=True)
row.prop(obj, "name", text="")
row.prop(ob, "parent", text="")
column.separator()
row = column.row(align=True)
row.operator("object.shade_smooth", text="Smooth")
row.operator("object.shade_flat", text="Flat")
row = column.row(align=True)
asmooth = bpy.context.object.data
if context.active_object and context.active_object.type == 'MESH':
if ob.data.has_custom_normals:
row.prop(asmooth, "use_auto_smooth", text="Auto Smooth", toggle=True)
row.operator("mesh.customdata_custom_splitnormals_clear", text = "Remove Normal", icon='X')
else:
row.prop(asmooth, "use_auto_smooth", text="Auto Smooth", toggle=True)
row.operator("mesh.customdata_custom_splitnormals_add", text = "Add Normal", icon='ADD')
column.separator()
row = column.row(align=True)
column.separator()
row = column.row(align=True)
row.prop(swire, "show_wire", text="Show Wire")
row.prop(swire, "show_all_edges", text="Show All Wires")
if context.active_object and context.active_object.type == 'MESH':
column.separator()
row = column.row(align=True)
row.prop(context.active_object.data, 'remesh_voxel_size', text='Voxel Size')
row.operator("view3d.voxelizer", text=F"Voxelize Object", icon_value=get_icon_id("Voxelize"))
column.separator()