import bpy
import math
import bmesh
from .... utility import addon
from ... property.preference import property
class HOPS_OT_ADD_vertex(bpy.types.Operator):
bl_idname = "hops.add_vertex"
bl_label = "Add smart vertex"
bl_options = {"REGISTER", "UNDO", "GRAB_CURSOR", "BLOCKING"}
bl_description = """Create vertex"""
def execute(self, context):
verts = [(0, 0, 0)]
obj = bpy.data.objects.new("Cube", bpy.data.meshes.new("Cube"))
bpy.ops.object.select_all(action='DESELECT')
context.collection.objects.link(obj)
context.view_layer.objects.active = obj
obj.select_set(True)
bpy.ops.view3d.snap_selected_to_cursor(use_offset=False)
if addon.preference().behavior.cursor_boolshapes:
obj.rotation_euler = bpy.context.scene.cursor.rotation_euler
bm = bmesh.new()
for v in verts:
bm.verts.new(v)
bm.to_mesh(context.object.data)
bm.free()
if addon.preference().behavior.auto_smooth:
bpy.context.object.data.use_auto_smooth = True
bpy.context.object.data.auto_smooth_angle = math.radians(60)
return {"FINISHED"}