import bpy
from bpy.props import BoolProperty
import bpy.utils.previews
from ... utility import addon
from ...ui_framework.operator_ui import Master
from .. meshtools.applymod import apply_mod
class HOPS_OT_ScrollMulti(bpy.types.Operator):
bl_idname = "hops.scroll_multi"
bl_label = "Bool / Modifier Management system"
bl_options = {'REGISTER', 'UNDO'}
bl_description = """Bool/Mod Management Multi-tool
LMB - Bool Cutter Scroll
LMB + SHIFT - Modifier Scroll
LMB + CTRL - Toggle Modifiers Off / On
LMB + ALT - Smart Apply
CTRL + SHIFT - Smart Apply
"""
header = "nothing"
text = "nothing"
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
HOPS_OT_ScrollMulti.called_ui = False
@classmethod
def poll(cls, context):
return getattr(context.active_object, "type", "") == "MESH"
def invoke(self, context, event):
if event.ctrl and event.shift:
for object in [o for o in context.selected_objects if o.type == 'MESH']:
header = "Smart Apply"
apply_mod(self, object, clear_last=False)
bpy.ops.hops.display_notification(info=f'Smart Apply' )
self.report({'INFO'}, F'Smart Applied')
elif event.alt and event.ctrl:
self.report({'INFO'}, F'Other Case Worked')
elif event.shift:
#Additive Scroll
header = "Modifier Scroll"
bpy.ops.hops.modifier_scroll('INVOKE_DEFAULT',all=True, additive=True)
self.report({'INFO'}, F'Modifier Scroll')
elif event.ctrl:
header = "Modifier Toggle"
bpy.ops.hops.bool_toggle_viewport('INVOKE_DEFAULT', all_modifiers=True)
self.report({'INFO'}, F'Modifier Toggle')
elif event.alt:
header = "Smart Apply"
for object in [o for o in context.selected_objects if o.type == 'MESH']:
apply_mod(self, object, clear_last=False)
bpy.ops.hops.display_notification(info=f'Smart Apply' )
self.report({'INFO'}, F'Smart Applied')
else:
#Object Scroll
header = "Bool Scroll"
bpy.ops.hops.bool_scroll_objects('INVOKE_DEFAULT')
self.report({'INFO'}, F'Object Scroll')
# Operator UI
if addon.preference().ui.Hops_extra_info:
if not HOPS_OT_ScrollMulti.called_ui:
HOPS_OT_ScrollMulti.called_ui = True
ui = Master()
draw_data = [
[header]
]
ui.receive_draw_data(draw_data=draw_data)
ui.draw(draw_bg=addon.preference().ui.Hops_operator_draw_bg, draw_border=addon.preference().ui.Hops_operator_draw_border)
return {'FINISHED'}