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| 1 | # "Witch Island" HyperGodot Example | |
| 1 | # "StoneSkip Spells" Witch Island HyperGodot Example | |
| 2 | 2 | |
| 3 | 3 |  |
| 4 | 4 | |
| 5 | 5 | A simple prototype for a game-experience where witch creatures explore a summery island stuck forever pre-dawn until they solve the spell that keeps them there. Future versions may include covens, chat, and mycology educational mini-games for people who don't normally consider themselves gamers. |
| 6 | 6 | |
| 7 | ## Controls | |
| 8 | * "x" for headlamp toggle | |
| 9 | * space bar for jump | |
| 10 | * "m" to unmask | |
| 11 | * "wasd" for moving controls | |
| 12 | ||
| 7 | 13 | ## Plugins included |
| 8 | 14 | * Hterrain |
| 9 | 15 | * Scatter |
| 10 | 16 | * TimeofDay |
| 11 | 17 | |
| 18 | ## More Info | |
| 19 | ||
| 12 | 20 | ## Credits |
| 13 | 21 | * rangermauve |
| 14 | 22 | * ashes |
| 15 | 23 | * dresk |
| 16 | 24 | * fleeky |
| 25 |