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| 1 | 1 | # Witch Island HyperGodot Example |
| 2 | 2 | |
| 3 |  | |
| 4 | ||
| 3 | 5 | A simple prototype for a game-experience where witch creatures explore a summery island stuck forever pre-dawn until they solve the spell that keeps them there. Future versions may include covens, chat, and mycology educational mini-games for people who don't normally consider themselves gamers. |
| 4 | 6 | |
| 5 | 7 | ## Plugins included |