[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/shaders/electric/Shield.tres" type="Material" id=1]
[ext_resource path="res://assets/shaders/electric/ShieldHit.tres" type="Material" id=2]
[sub_resource type="PlaneMesh" id=1]
[node name="Spatial" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 3.28814, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.03361 )
mesh = SubResource( 1 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="."]
transform = Transform( -3.28814, 0, -8.74228e-08, 0, 1, 0, 2.87458e-07, 0, -1, 0, 0, -0.966387 )
mesh = SubResource( 1 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="."]
transform = Transform( 3.28814, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1, 0.0336129 )
mesh = SubResource( 1 )
material/0 = ExtResource( 2 )
[node name="MeshInstance5" type="MeshInstance" parent="."]
transform = Transform( -3.28814, 0, -8.74228e-08, 2.87458e-07, -4.37114e-08, -1, -1.25652e-14, -1, 4.37114e-08, 0, -1, 0.033613 )
mesh = SubResource( 1 )
material/0 = ExtResource( 2 )
[node name="MeshInstance2" type="MeshInstance" parent="."]
transform = Transform( 3.29488, 0, 0, 0, 1.00205, 0, 0, 0, 1.00205, 0, 0, -2.9485 )
mesh = SubResource( 1 )
material/0 = ExtResource( 1 )