[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/shaders/electric/ShieldHit.tres" type="Material" id=1]
[sub_resource type="PlaneMesh" id=1]
[node name="Spatial" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 4.55581, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.03361 )
mesh = SubResource( 1 )
material/0 = ExtResource( 1 )
[node name="MeshInstance3" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
material/0 = ExtResource( 1 )
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mesh = SubResource( 1 )
material/0 = ExtResource( 1 )
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transform = Transform( -4.55581, 0, -1.21127e-07, 2.87458e-07, -4.37114e-08, -1, -1.25652e-14, -1, 4.37114e-08, 0, -1, 0.033613 )
mesh = SubResource( 1 )
material/0 = ExtResource( 1 )