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godot-witchy_world_demo / assets / shaders / CloudNoise.tres

10 lines · tres ref:
[gd_resource type="NoiseTexture" load_steps=2 format=2]

[sub_resource type="OpenSimplexNoise" id=1]
period = 119.4
persistence = 0.449

[resource]
seamless = true
noise = SubResource( 1 )