[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/light_post.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/emit_warm.material" type="Material" id=2]
[sub_resource type="ArrayMesh" id=2]
resource_name = "light_post_Cube002"
surfaces/0 = {
"aabb": AABB( -0.129556, 2.62084, -0.109669, 0.219337, 0.217806, 0.219337 ),
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"array_index_data": PoolByteArray( 0, 0, 7, 0, 4, 0, 1, 0, 13, 0, 8, 0, 3, 0, 12, 0, 15, 0, 2, 0, 5, 0, 10, 0, 14, 0, 6, 0, 9, 0, 14, 0, 11, 0, 6, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 18,
"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 16
}
[node name="light_post" instance=ExtResource( 1 )]
[node name="Cube002" type="MeshInstance" parent="Cube" index="0"]
cast_shadow = 0
mesh = SubResource( 2 )
skeleton = NodePath("../..")
material/0 = null
[node name="OmniLight" type="OmniLight" parent="Cube" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.8249, 0 )
light_color = Color( 1, 0.839216, 0.282353, 1 )
light_energy = 3.0
shadow_reverse_cull_face = true
omni_attenuation = 3.36358