extends Node
const RbCube = preload("rb_cube.tscn")
func _input(event):
if event is InputEventKey:
if event.pressed:
if event.scancode == KEY_1:
throw_cube()
elif event is InputEventMouseButton:
if event.pressed:
if event.button_index == BUTTON_LEFT:
throw_cube()
func throw_cube():
var head = get_parent().get_node("Camera")
var trans = head.global_transform
var forward = -trans.basis.z
var up = trans.basis.y
var right = trans.basis.x
var box = RbCube.instance()
box.translation = trans.origin + forward * 3.0
var dir = forward + up * rand_range(-0.5, 0.5) + right * rand_range(-0.5, 0.5)
dir = dir.normalized()
box.set_linear_velocity(dir * 30.0)
get_parent().get_parent().add_child(box)