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godot-witchy_world_demo / addons / zylann.hterrain / tools / minimap / minimap_overlay.gd

25 lines · gd ref:
tool
extends Control


export(Texture) var cursor_texture
export(Texture) var out_of_range_texture

onready var _sprite = $Cursor

var _pos := Vector2()
var _rot := 0.0


func set_cursor_position_normalized(pos_norm: Vector2, dir: Vector2):
	if Rect2(0, 0, 1, 1).has_point(pos_norm):
		_sprite.texture = cursor_texture
	else:
		pos_norm.x = clamp(pos_norm.x, 0.0, 1.0)
		pos_norm.y = clamp(pos_norm.y, 0.0, 1.0)
		_sprite.texture = out_of_range_texture
	
	_sprite.position = pos_norm * rect_size
	_sprite.rotation = dir.angle()