#ifndef VECTOR2I_H
#define VECTOR2I_H
#include <core/Vector2.hpp>
struct Vector2i {
int x;
int y;
Vector2i(godot::Vector2 v) :
x(static_cast<int>(v.x)),
y(static_cast<int>(v.y)) {}
bool any_zero() const {
return x == 0 || y == 0;
}
};
#endif // VECTOR2I_H