#include "image_utils.h"
extern "C" {
void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
#ifdef _DEBUG
printf("godot_gdnative_init hterrain_native\n");
#endif
godot::Godot::gdnative_init(o);
}
void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
#ifdef _DEBUG
printf("godot_gdnative_terminate hterrain_native\n");
#endif
godot::Godot::gdnative_terminate(o);
}
void GDN_EXPORT godot_nativescript_init(void *handle) {
#ifdef _DEBUG
printf("godot_nativescript_init hterrain_native\n");
#endif
godot::Godot::nativescript_init(handle);
godot::register_tool_class<godot::ImageUtils>();
}
} // extern "C"