tool
extends "base_modifier.gd"
export var local_space := false
export var position := Vector3.ZERO
export var rotation := Vector3(0.0, 0.0, 0.0)
export var scale := Vector3.ONE
func _init() -> void:
display_name = "Offset Transform"
category = "Offset"
func _process_transforms(transforms, _global_seed) -> void:
var t: Transform
var origin: Vector3
var gt: Transform = transforms.path.get_global_transform()
origin = gt.origin
gt.origin = Vector3.ZERO
var global_x: Vector3 = gt.xform_inv(Vector3.RIGHT).normalized()
var global_y: Vector3 = gt.xform_inv(Vector3.UP).normalized()
var global_z: Vector3 = gt.xform_inv(Vector3.DOWN).normalized()
gt.origin = origin
for i in transforms.list.size():
t = transforms.list[i]
origin = t.origin
t.origin = Vector3.ZERO
if local_space:
t = t.rotated(t.basis.x.normalized(), deg2rad(rotation.x))
t = t.rotated(t.basis.y.normalized(), deg2rad(rotation.y))
t = t.rotated(t.basis.z.normalized(), deg2rad(rotation.z))
t.basis.x *= scale.x
t.basis.y *= scale.y
t.basis.z *= scale.z
t.origin = origin + t.xform(position)
else:
t = t.rotated(global_x, deg2rad(rotation.x))
t = t.rotated(global_y, deg2rad(rotation.y))
t = t.rotated(global_z, deg2rad(rotation.z))
t.basis = t.basis.scaled(scale)
t.origin = origin + position
transforms.list[i] = t